Språkskap was a design-led project that conducted a series of design research experiments for supporting Swedish language learning outside of the classroom. The final project report, Språkskap Swedish as a Social Language, is a vision calling into action four main players to contribute to language learning in a variety of contexts: Language learners, everyday citizens, language educators and private & public service providers.
Leaners: From passive student to active learner Citizens: From language speaker to language coaches Language Educations: From teaching language to supporting learners in daily practice Private & Public Service Providers: From core business to providing an arena for language learning.
The project arose out of the observation that those who are interested in learning Swedish while in Sweden, often struggle to tap into the most powerful learning resource available: everyday interactions with Swedish speakers. It explored a shift in focus from learning vocabulary and grammar alone, to a more holistic and practical approach that involves where, when and with whom learners interact, and how to support them in turning their interactions into learning experiences. This is based on a learning-by-doing pedagogic model whereby the process of creating personalized material with others seeks to provide beneficial language learning interactions unavailable in "expert-created resources" such as text-books, audio programs, etc.
Språkskap (2009 - 2010) was a collaboration between Folkuniversitetet, Ergonomidesign, and RISE Interactive (formerly called Interactive Institute) , funded by a VINNOVA grant for Vardags IT (Everyday IT).
Project leaders: Brendon Clark - RISE Interactive, Olof Bendt - Ergonomidesign, Karl Lindemalm - Folkuniversitetet
For interest in continuation projects in this area, please contact Brendon Clark at brendon.clark [at] tii.se.