Brendon Clark is the studio director and a senior research at Interactive Institute Stockholm. He completed his PhD exploring the emerging field of design anthropology developing a framework for organizational negotiations at the front end of design research projects. He completed three-years of post-doc research in design anthropology at SPIRE (Sønderborg Participatory Innovation Research Center) at the University of Southern Denmarks Mads Clausen Institute for Product Innovation (MCI).
His research interests lie at the intersection of anthropology, design, business & innovation and Participatory Design. He focuses on collaboration frameworks for involving multiple stakeholders in project initiatives and the implications for knowledge generation and knowledge transfer in praxis settings.
He teaches in PhD and MA-level courses in Scandinavia (e.g., Umeå Institute of Design, University of Southern Denmark, Danmarks Design School, Chalmers & Göteborg University).
Bergström, Jenny and Clark, Brendon and Frigo, Alberto and Mazé, Ramia and Redström, Johan and Vallgårda, Anna (2010) Becoming materials: Material forms and forms of practice. Digital Creativity, 21 (3). pp. 155-172. ISSN 1462-6268 (print) 1744-3806 (online)
Halse, Joachim and Brandt, Eva and Clark, Brendon and Binder, Thomas (2010) Rehearsing the Future. The Danish Design School Press, Copenhagen.
Clark, Brendon (2013) Generating Publics through Design Activity. In: Design Anthropology: Theory and Practice. Bloomsbury Publishing, pp. 199-215. ISBN 9780857853691 0857853694
Bergström, Jenny and Clark, Brendon and Frigo, Alberto and Mazé, Ramia and Redström, Johan and Vallgårda, Anna (2013) Telltale. In: SWITCH! Design and everyday energy ecologies. Interactive Institute Swedish ICT, Stockholm, Sweden, pp. 101-132. ISBN ISBN (Print) 9789198092400 ISBN (E-book): 9789198092417
Africano, Diana and Clark, Brendon (2006) Design för kulturell mångfald. In: Västerbotten (Umeå. 1920). Västerbotten (Umeå. 1920), pp. 36-39.
Clark, Brendon and Boije, Jakob and Fraser, Euan and Young, Jonathan (2012) Delivering Collaboration. In: Participatory Innovation Conference 2012, 12-14 January 2012, Melbourne, Australia .
Clark, Brendon and Wagner, Johannes and Lindemalm, Karl and Bendt, Olof (2011) Språkskap: Supporting Second Language Learning “In The Wild”. In: INCLUDE11.
Clark, Brendon and Onal, Basar and Lindemalm, Karl (2011) Improv Design Troupe: Designing In and Out of Context. In: Participatory Innovation Conference Proceedings, 13-15 January 2011, Søderborg,Denmark.
Clark, Brendon and Lahtiyuori, Madeline (2011) Project-in-a-day: From Concept Mock-ups to Business at Play. In: Participatory Innovation Conference Proceedings, 13-15 January 2011, Søderborg,Denmark.
Clark, Brendon and Africano Clark, Diana (2009) ‘Contributive Performances’ – Learning in the Margins. In: International conference on Inclusive Design , 5-8 April 2009, Royal College of Art, London, UK.
Halse, Joachim and Clark, Brendon (2008) Design Rituals and Performative Ethnography. In: Ethnographic Praxis Industry Conference Proceedings , October 15-18, 2008, Copenhagen University, Copenhagen, Denmark.
Clark, Brendon (2008) Resources for Action in the Negotiation of Participatory Design Projects. In: Participatory Design Conference, 1-4 October 2008, Bloomington, Indiana, USA..
Clark, Brendon (2006) A Ritual Process Framework for Participatory Activities: The case of a boardroom drama. In: Participatory Design Conference, 1-5 August 2006, Trento, Italy.
Clark, Brendon and Andersson, Niklas (2005) Simple Games: Staging rituals of discovery. In: Ethnographic Praxis Industry Conference, Microsoft Corporation. , 14-15 November 2005, Redmond, WA, USA.
Clark, Brendon and Widding, Sofie (2005) A Student, A Product, A Process: A Fresh Look at Concept Design Games and the Habraken Tradition. In: Nordic Design Research Conference Proceedings, 29-31 May 2005, Copenhagen, Denmark..
Matthews, Ben and Clark, Brendon (2005) Practical Action as Inquiry: Facilitating Appropriation in a Design Handover Event. In: European Academy of Design Conference , 29-31 March 2005, Bremen, Germany.
Sangiorgi, Daniela and Clark, Brendon (2004) Toward a Participatory Design Approach to Service Design. In: Participatory Design Conference, 27-31 July 2004, Toronto, Canada.
Brendon Clark presented a paper at the "Ethnographies of the Possible" seminar of the Research Network for Design Anthropology in Århus, April 10-11, 2014. Brendon and co-author Melessa Caldwell (University California Santa Cruz), presented the paper "On The Fly, On The Wall: Eliciting Possibility from Corporate Impossibility" focusing on the nature of turning ethnography into a collaborative design project in commercial settings. The Research Network for Design Anthropology has formed in...
Design Anthropology: Theory and Practice is now available in print and as an ebook at Bloomsbury. Brendon Clark authored the chapter Generating 'Publics' Through Design Research. “Design Anthropology is essential reading for anthropologists who want to make a difference in the world and designers who seek to understand the world in which they wish to make a difference... Destined to shape the future of innovative thought and practice in both anthropology and design.” Sarah Pink, Professor at...
Every year Bonnier hand-picks 250 employees from around the world to attend their two-day GRID summit. GRID brings speakers and storytellers together for “Ideas, Stories and Inspiration”. For this year’s GRID13, September 10-11 in Stockholm, the Interactive Institute was invited to run the breakout activity New Mobile Business Opportunities. We created a 100-minute activity structured to go through a number of tasks from analysis, design and video recording a new concept scenario. Prior to the...
Brendon Clark is one of the senior researchers working at the Interactive Institute. He has a background in anthropology with a PhD in user centred design. He specializes in collaboration frameworks, knowledge generation and knowledge transfer. In 2011, Brendon spent six months working together with Veryday in an innovation project where one of the world’s biggest companies, PepsiCo’s Global Nutrition Group (GNG), was the client. What was your motivation to get involved in a project like this...
Today, Interactive Institute was granted funding by VINNOVA for two projects within the call "Open Innovation and Lead Users". The projects are: Lead User Innovation Lab where we have teamed up with VeryDay and IKEA. Project Manager: Brendon Clark, senior researcher, Interactive Institute. Product Development through Inclusion of Lead Users where we work together with Monki and Lindholmen Science Park. Project Manager: Carl Heath, researcher, Interactive Institute.
Yesterday, a new survey on Swedish peoples views of the Nordic countries was presented at United Minds in Stockholm. The presentation was followed by a panel discussion where the Interactive Institutes Brendon Clark, design anthropologist and senior researcher, participated. The survey was made by United Minds on behalf of the Norden Association, asking 2 500 Swedes about their relations to the Nordic countries. For instance, the survey shows that nearly 30% would consider working in another...
Brendon Clark & Euan Fraser presented their paper, Delivering Collaboration, with co-authors Jakob Boije and Jonathan Young (Ergonomidesign) at the Participatory Innovation Conference at Swindburne University in Melbourne, Australia (www.pin-c2012.org). The paper explores a shift in practice from a delivery mode of working from outside of a company, to organizing project environments and activities in a collaborative mode of working with company stakeholders, consumers, and other...
The Språkskap project concluded with the publishing of a project book titled: Språkskap Swedish as a Social Language, edited by Brendon Clark and Karl Lindemalm. The book lays out a vision for how to rethink how language learning can be supported outside the formal classroom. The Språkskap project arises out of the observation that those who are interested in learning Swedish while in Sweden, often struggle to tap into the most powerful learning resource available: everyday interactions with...
More information about Switch!, a practice-based research program in the area of sustainable design, is now online! Switch! investigates design as an intervention into sites and situations of energy consumption. Focus is on the larger-scale and longer-term aspects of technical, material, and social systems or ecologies in everyday life. Through design methods and artifacts that disrupt existing (and intervene new) values into these systems, Switch! aims to influence the perceptions and...
Together with Ergonomidesign and Folkuniversitetet, The Interactive Institute's Design Research Unit will focus on how to turn everyday situations between Swedish speakers and Swedish learners into sites of language learning through the development of IT tools and educational conceptualizations. The project is called Språkskap and is funded through VINNOVAs Var Dags IT program. It will start in the fall 2009. Link to VINNOVA announcement. (In Swedish)
Ergonomidesign, Interactive Institute's Design Research unit and Sveriges Konsumenter together got funding for one year from VINNOVAs program "Var Dags IT-demonstratorer". The project is called CHANGE, and will investigate seamless mobile and stationary IT solutions for contextualized visual awareness of ones personal economy. The aim is to support consumers in improving their financial management sensibilities in a variety of daily circumstances with a focus on availability and usability in...
Interactive Institute researchers will participate in a course this spring at the Umeå Institute of Design. Brendon Clark, Ramia Mazé, and Camille Moussette will teach a 10-week course for the 1st-year MA students in Interaction Design. The course is entitled 'Switch! on the neighborhood'! Course abstract: The Spring 2008 semester project will provide a design challenge in a project with the Interactive Institute in Kista (Stockholm) as a platform to explore techniques within a design...
Skrivet av Jonas Karlsson 2009-06-05 En tjänst för styrning av energianvändning i nya hus, mobila tjänster för kommunikation i samband med ridning och ett dataspel för inlärning av japanska skrivtecken.Vinnova finansierar fem projekt med upp till 1,5 miljoner kronor vardera, som med hjälp av IT ska utveckla produkter och tjänster för individens vardag och fritid i programmet Var Dags IT-demonstratorer. Företagen ska genom forskning utveckla en så kallad IT-demonstrator som åskådliggör en idé...
VINNOVA finansierar i programmet Var Dags IT-demonstratorer nyttiga och roliga IT-projekt som kan utvecklas till produkter och tjänster för individens vardag och fritid. Företagen ska genom forskning utveckla en så kallad IT-demonstrator som åskådliggör en idé till en produkt eller tjänst så att den kan testas, utvärderas och kommuniceras. Korta FoU-projekt (6-24 månader) ska fånga upp nya idéer och behov som annars saknar resurser. VINNOVA går in med upp till 1,5 miljoner kronor per projekt....
Design strategy and Participatory Innovation
Future Energy Use
Game design and gamification
Interaction design for Extreme Environments
Sound and interface design for enhanced usability and richer experiences
Visualization for interactive and collaborative experiences