GroupInteractive Institute Göteborg

Interactive Institute Göteborg

Interactive Institute Göteborg investigates and innovates theory, design, methodology, and technology practices within the areas below;

  • Future Internet
  • Social dimensions of IT
  • Hacker & Maker Culture
  • Learning
  • Game Design and Game Studies
  • Interaction Design and novel user interfaces
People

Erik Einebrant
Researcher
+46 73 835 14 42
eriein [at] tii.se

Magnus Eriksson
Researcher
+46 (0)70 559 4464
magnuse [at] tii.se

Anya Ernest
Service designer
+46 703 85 00 46
anya.ernest [at] tii.se

Carl Heath
Senior Researcher
+46 (0) 70 240 20 37
carl.heath [at] tii.se

Fanny Lindh
Master thesis student

fanny.lindh [at] tii.se

Peter Ljungstrand
Studio Director and Senior Researcher
+46 702 88 97 59
peter.ljungstrand [at] tii.se

Jacob Michelsen
Junior Researcher

jacob.michelsen [at] tii.se

Gunnar Oledal
Junior Researcher
+46705626300
gunnar.oledal [at] tii.se

Niels Swinkels
Junior Researcher
+46 76 411 26 70
niels [at] tii.se

Bruno Söderström
Master thesis student

bruno.soderstrom [at] tii.se

Linus Österberg Nilsson
Research Assistant
+46 70 892 60 75
linus.osterberg-nilsson [at] tii.se

Publications
Number of items: 11.

Björk, Staffan (2013) On The Foundations of Digital Games. In: Foundations of Digital Games, 16 May 2013, Chania, Crete, Greece.

Stenström, Christopher Dristig and Björk, Staffan (2013) Understanding Computer Role-Playing Games: A Genre Analysis Based on Gameplay Features in Combat Systems. In: Second Workshop on Design Patterns in Games (FDG 2013), 16 May 2013, Chania, Crete, Greece.

Zagal, José P and Björk, Staffan and Lewis, Chris (2013) Dark Patterns in the Design of Games. In: Foundations of Digital Games 2013, 16 May 2013, Chania, Crete, Greece.

Bergström, Karl and Björk, Staffan and Lundgren, Sus (2012) Exploring Aesthetic Gameplay Design Patterns – Camaraderie in Four Games. In: Mindtrek 2010, 8-10 October 2010, Tampere, Finland.

Björk, Staffan (2010) On Making Good Games - Using Player Virtue Ethics and Gameplay Design Patterns to Identify Generally Desirable Gameplay Features. In: Nordic DiGRA, 16-17 August 2010, Stockholm, Sweden.

Bergström, Karl and Jonsson, Staffan and Björk, Staffan (2010) Undercurrents – A Computer-Based Gameplay Tool to Support Tabletop Roleplaying. In: Nordic DiGRA 2010.

Waern, Annika and Denward, Marie (2009) On the Edge of Reality: Reality Fiction in ’Sannningen om Marika’. In: Digra 2009 Conference: Breaking New Ground: Innovation in Games, Play, Practice and Theory, 1-4 September 2009, Brunel University, West London, United Kingdom..

Denward, Marie (2008) Broadcast culture meets role-playing culture: consequences for audience participation in a cross-media production. In: International Association for Media & Communication Research, IAMCR, 26th Annual Research Conference, 20-25 July 2008, Stockholm University, Stockholm, Sweden. (Unpublished)

Denward, Marie and Waern, Annika (2008) Broadcast culture meets role-playing culture. In: Playground Worlds: Creating and Evaluating Experiences of Role-Playing Games. Ropecon ry (www.ropecon.fi/pw); The Book for Solmukohta, Finland, pp. 248-261.

Denward, Marie and Seversson, Pernilla (2007) Från konsumentkultur till deltagarkultur. In: Ung kultur: i ett föränderligt kulturlandskap. Sveriges Kommuner och Landsting, Stockholm, Sweden.

Jonsson, Staffan and Montola, Markus and Waern, Annika and Ericsson, Martin (2006) Prosopopeia: Experiences from a Pervasive Larp. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, 14-16 June 2006, Hollywood, California, USA.

This list was generated on Sat Sep 24 22:45:17 2016 CEST.
Projects

Completed projects

News

Pages

In media

Pages

Events