ProjectSlow Technology

Slow Technology

Slow Technology is a series of experiments done at the PLAY studio at the Interactive Institute 1999-2002 design for reflection

...slow technology can be technology where the aesthetics of functionality, i.e., that the expression of functionality as such, rather than its objectives, is in focus. It is design concerned with how we relate to the expression of technology itself as we use it to do certain things. Slowness then comes as a consequence of a techno-aesthetical design philosophy that focuses on reflective and conscious use of the technology as such 

…slow technology can also be technology where slowness of appearance and presence simply is inherent in the design for various reasons beyond pure aesthetics of functionality, design where time is a central and explicit notion. This is technology with focus on time presence


To broaden our understanding of information technology as material for design, we work with a program for experimental interaction design called Slow Technology. Slow Technology is a design agenda for technology aimed at reflection and moments of mental rest rather than efficiency in performance. It is an investigation of the expressiveness of computational technology as design material with focus on time as a central design variable. We aim to work with basic issues in interaction design where the focus is on expressions and aesthetics rather than pure functionality. It is also an attempt to discuss the foundations for design of information technology.

External homepage:
Number of items: 7.

Redström, Johan (2009) Disruptions. In: (Re)Searching the Digital Bauhaus. Springer, London, pp. 191-217. ISBN 978-1-84800-349-1

Mazé, Ramia and Redström, Johan (2007) Difficult forms: critical practices of design and research. In: IASDR'07: International Association of Socities of Design Research 2007 - Emerging Trends in Design Research, 12-15 Nov 2007, The Hong Kong Polytechnic University, School of Design.

Hallnäs, Lars and Redström, Johan (2006) Interaction Design: Foundations, Experiments. Textile Research Centre, Swedish School of Textiles, Unversity College of Borås and Interactive Institute, Borås, Sweden. ISBN 91-631-8554-7/978-91-631-8554-0

Hallnäs, Lars and Redström, Johan (2002) Abstract information appliances: methodological exercises in conceptual design of computational things. In: DIS 2002: Symposium on Designing Interactive Systems , 2002, London, England.

Hallnäs, Lars and Redström, Johan (2001) Slow Technology: Designing for Reflection. Personal and Ubiquitous Computing, 5 (3). pp. 201-212.

Hallnäs, Lars and Jaksetic, Patricija and Ljungstrand, Peter and Redström, Johan and Skog, Tobias (2001) Expressions: Towards a Design Practice of Slow Technology. In: The Nineteenth IFIP TC.13 Conference on Human-Computer Interaction, 9-13 July 2001, Tokyo, Japan.

Redström, Johan and Skog, Tobias and Hallnäs, Lars (2000) Informative art: using amplified artworks as information displays. In: Proceedings of DARE 2000 on Designing Augmented Reality Environments, 2000, Elsinore, Denmark.

This list was generated on Tue Feb 19 13:15:42 2019 CET.