Project+Project

Competence Areas at RISE ICT
+Project

Below is the project's timeline

 

Following an initial study of printable electronic tiling systems the second part of the study now extends to an exploration of form in the context of printable architectures. This image is of a 3D modelled section of a parametrically derived collection of interconnecting tiles. It is a test run for final print of the whole object that will be the first of four final object explorations. By parametric, the model is scalable and has flexibility with regard to tiled shapes (of the same style) and offers come flexibility to explore different tile textures. The focus in this study is on the particular cell-like style of the tiles and the sponge-like texture of the tile façade.

In this collaborative project, researchers from  a number of different institutions are developing techniques to address sustainability in future residential buildings, with the aim to use advanced, additive manufacturing technology combined with cellulose-based materials. 

The impact of additive manufacturing on the construction industry is still, very much, in its infancy. 
However, the + project, a large innovation project based at Umeå University’s facility ‘Sliperiet’ on the Umeå Arts Campus, is forging new advancements and opportunities in Northern Scandinavia’s and , more particularly, the Västerbotten region’s journey to the forefront in this field.

One of the goals of this project is to investigate the suitability of cellulose based materials for full-scale 3D printing. This can be anything from the creation of detailing such as weather-stripping and doors, to whole walls and even complete houses.

The Collaborating partners involved are: Umeå School of Business and Economics, both the Department of Informatics and the Department of Applied Physics and Electronics from Umeå University. RISE Interactive and RISE Processum, as well as of contributing companies such as Revenues, White Architects, and the Network for Sustainable Building and Administering in Cold Climates. 

Umeå municipality and Region Västerbotten offer their support by co-funding the project.

Rise Interactive are investigating what kind of structures and forms make sense if free form complexity is now a viable route to take in the building industry. By using some unexpected new technologies such as VR headsets, motion capture rigs, 3D printers and interactive sculpture, a journey has been made from initial investigation of new form languages, through movement controlled living space creation and definition, to radical interaction volumes.

The results of this collaborative process are prototyped interactive tiling systems (T-Tiles), new definitions of what a room is and could be, some redefinition of the purpose and role of technology in future houses (RIOT) and     the ‘Inside Out house’ approach to a dwelling space’s role in a sustainable and inclusive future.

 

In addition to the employees listed on the right column, under "people", other collaborators contributed to this project:

Jose Carlos Sanchez Romero, Toby Reid, Dominique Furst, and Nicole Sampanidou.

External homepage: 
http://sliperiet.umu.se/sv/samverkan/plus-project/