Audio in all its forms - music, sound effects and dialog - holds tremendous potential to engage, convey narrative, inform, dramatize and enthral. During two days in October 2006 the first Audio Mostly conference took place in Piteå, Sweden, and attracted about 35 participants from several European countries and USA.
After that Audio Mostly have been held in:
- Fraunhofer Institute in Ilmenau, Germany (2007)
- Piteå again in 2008.
- Glasgow Caledonian University in Scotland (2009).
- Piteå (2010).
- University of Coimbra, Portugal (2011).
- Ionian University, Corfu (2012).
The Audio Mostly conference 2013 took place in Piteå.
The Audio Mostly Conference provide a venue to explore the unexploited potential of audio as content driver in game contexts, and aim to help open up this area of thinking by bringing together game designers, audio experts, content creators, and technology and behavioural researchers. Through this forum, varied experts could discuss developments and new potentials for audio gaming in many areas such as entertainment, health and fitness, education, industrial training, serious gaming, etc. This is also a venue to present sonic solutions to development and design challenges in low resolutions scenarios or environments where screens are unavailable.