Audio game design

ProjectAudio Games Design

Audio Games Design

Exploring the potential in audio games

This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game. Another audio game, played on a much smaller device, is the iPhone audio game iSpooks.

 

Sound is reality and presence. Physical activity generates sound, sometimes intentional, sometimes as a bi-product and we learn to interpret the soundscape around us and actively use it to navigate reality. But sound does not tell us everything, it leaves room for imagination and invites us to interpret and create our own pictures.

Music is sometimes said to be the "language of emotion", indicating that it is another way to communicate than words. But how to describe a musical experience? Words might not be an adequate language.

At Sonic we actively use these features and explore how they can be put into play in new ways. By using games and game-like metaphor we investigate new ways to let people describe their experiences of sound and music. Through our constantly growing network, we are actively seeking contact with other research groups that share our questions and interests. 

 

 

Publications
Number of items: 14.

Papworth, Nigel (2010) iSpooks: an audio focused game design. In: Audio Mostly - A Conference On Interaction With Sound, 15-17 September 2010, Piteå, Sweden.

Liljedahl, Mats and Papworth, Nigel (2008) Beowulf field test paper. In: Audio Mostly - A conference on interaction with sound, 22-23 Oct 2008, Piteå, Sweden.

Papworth, Nigel and Liljedahl, Mats (2007) Designing Audio-based networked games to maximize player immersion. In: The 2nd International Conference on Internet Technologies and Applications (ITA 07), 4-7 September 2007, Wrexham, North Wales.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf - An Audio Mostly Game. In: ACE 2007 - International Conference on Advances in Computer Entertainment, 13-15 June 2007, Saltzburg, Austria.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf: A Game Experience Built On Sound Effects. In: ICAD 2007 - The 13th International Conference on Auditory Display, 26-29 June 2007, Montréal, Canada.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Effective interactive design through quick and flexible prototyping. In: Audio Mostly 2007 - 2nd Conference on Interaction with Sound, September 27-28 2007, Ilmenau, Germany.

Liljedahl, Mats and Lindberg, Stefan and Papworth, Nigel (2006) Digiwall: Breaking the Bounds of the Conventional Interface. In: GDC:06 Game Developers Conference, 20-24 March 2006, San Jose, California.

Nordlinder, Martin (2006) The Lair of Beowulf, a study of 3D positional sound in an audio mostly game. Masters thesis, Luleå University of Technology, Dept. Computer Science / Media Technology.

Berg, Jan and Wingstedt, Johnny and Liljedahl, Mats and Lindberg, Stefan (2005) Perceived Properties of Parameterised Music for Interactive Applications. In: The 9th World Multi-Conference on Systemics, Cybernetics and Informatics, 10-13 July 2005, Orlando, Florida, USA.

Liljedahl, Mats and Lindberg, Stefan and Berg, Jan (2005) Digiwall - an Interactive Climbing Wall. In: 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 15-17 June 2005, Valencia, Spain.

Wingstedt, Johnny (2005) Narrative music: towards an understanding of musical narrative functions in multimedia. Licentiate thesis, Luleå University of Technology, School of Music Piteå.

Wingstedt, Johnny and Berg, Jan and Liljedahl, Mats and Lindberg, Stefan (2005) REMUPP: an interface for evaluation of relations between musical parameters and perceived properties. In: 2005 ACM SIGCHI International Conference on advances in computer entertainment technology, 15-17 June 2005, Valencia, Spain.

Wingstedt, Johnny and Liljedahl, Mats and Lindberg, Stefan and Berg, Jan (2005) REMUPP - An Interactive Tool for Investigating Musical Properties and Relations. In: NIME05 - International Conference on New Interfaces for Musical Expression, 26-28 May 2005, Vancouver, Canada.

Wingstedt, Johnny (2004) Narrative functions of film music in a relational perspective. In: XXVI World Conference ISME 2004 : "SOUND WORLDS TO DISCOVER", 11-16 July 2004, Teneriffa, Spain.

This list was generated on Mon Jul 22 19:03:42 2019 CEST.
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