Nigel Papworth
Projects

Completed projects

Publications
Number of items: 12.

Article

Marti, Patrizia and Peeters, Jeroen and Trotto, Ambra and Tittarelli, Michele and True, Nicholas and Papworth, Nigel and Hummels, Caroline (2015) Embodying Culture: Interactive Installation on Women's Rights. First Monday Journal, April 2015 .

Conference or Workshop Item

Zarin, Ru and True, Nic and Papworth, Nigel and Lindbergh, Kent and Fallman, Daniel (2013) Be Green: Implementing an Interactive, Cylindrical Display in the Real World. In: Proceedings of PerDis '13, Proceedings of the 2nd ACM International Symposium on Pervasive Displays, 4-5 June 2013, Mountain View, California, USA.

True, Nic and Papworth, Nigel and Zarin, Ru and Peeters, Jeroen and Nilbrink, Fredrik and Lindbergh, Kent and Fallman, Daniel and Lind, Anders (2013) The Voice Harvester: An Interactive Installation. In: CHI 2013, Extended Abstracts on Human Factors in Computing Systems, Paris, France.

Liljedahl, Mats and Papworth, Nigel (2012) Using Sound to Enhance Users’ Experiences of Mobile Applications. In: Audio Mostly 2012 - A conference on interaction with sound, 26 - 28 September 2012, Corfu, Greece. (In Press)

Papworth, Nigel (2010) iSpooks: an audio focused game design. In: Audio Mostly - A Conference On Interaction With Sound, 15-17 September 2010, Piteå, Sweden.

Cunningham, Stuart and Papworth, Nigel (2010) Supporting Wellness with Digital Audio Activities. In: 1st Workshop on HCI for Wellness (HCI4WELL), part of the 24th BCS Conference on Human-Computer Interaction (HCI 2010), 7 September 2010, Dundee, Scotland.

Liljedahl, Mats and Papworth, Nigel (2008) Beowulf field test paper. In: Audio Mostly - A conference on interaction with sound, 22-23 Oct 2008, Piteå, Sweden.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf - An Audio Mostly Game. In: ACE 2007 - International Conference on Advances in Computer Entertainment, 13-15 June 2007, Saltzburg, Austria.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf: A Game Experience Built On Sound Effects. In: ICAD 2007 - The 13th International Conference on Auditory Display, 26-29 June 2007, Montréal, Canada.

Papworth, Nigel and Liljedahl, Mats (2007) Designing Audio-based networked games to maximize player immersion. In: The 2nd International Conference on Internet Technologies and Applications (ITA 07), 4-7 September 2007, Wrexham, North Wales.

Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Effective interactive design through quick and flexible prototyping. In: Audio Mostly 2007 - 2nd Conference on Interaction with Sound, September 27-28 2007, Ilmenau, Germany.

Liljedahl, Mats and Lindberg, Stefan and Papworth, Nigel (2006) Digiwall: Breaking the Bounds of the Conventional Interface. In: GDC:06 Game Developers Conference, 20-24 March 2006, San Jose, California.

This list was generated on Sat Mar 25 02:03:31 2017 CET.
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