|
Sri
Elkins | art director, concept artist, texture painting
(characters,
world objects), website
Julian Oliver | world modeller
Marcus Gezelius | 3D character modelling
Ulf Sjöström | 3D modelling and texture unwrapping
Martin Thorzén | 3D character model for Jorme
Alex Mayhew | art consultant
Martin
Ericsson | lead writer, scenario designer
Holger Jacobsson | scenario and character writer, researcher
Marcus
Gezelius | technical director, lead animator
Martin Ericsson | motion director
Mats Andersson | mocap data processing, technical assistant
Ulf Sjöström
| lead technical assistant
Christopher Sandberg | mocap actor for Greyhowl Dampsigh
Pernilla Halling | mocap actor for Ambassador Shoalskerrie
Eva McVeigh | administrator
Julian
Oliver | sound designer
|
Mirjam
Eladhari, Martin Ericsson,
Craig Lindley
Craig Lindley | contextual gesture language
Mirjam Eladhari | virtual minds
Martin Ericsson | immersion
Julian Oliver | interactive sound in games
Mirjam
Eladhari | technical lead, game programmer
Martin Schlingman | lead programmer
Craig Lindley | AI programmer
Ulf Sjöström | game
engine research
Craig
Lindley | project manager, research leader
Julian Oliver | project manager - art
Emma Westecott | head of steering commitee |