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Ouroboros is a persistent virtual world for game research. The Zero-Game
Studio is developing the Ouroboros world both to demonstrate its own research
and to provide a general facility for game researchers.
Ouroboros is a dramatic role playing game set in a mythical Gotlandic scenario.
Gameplay emphasises dramatic interaction, with player characters having
a broad repertoire of dramatic actions available to them modified by the
state of character and narrative development.
Different iterations of the Ouroboros system test different approaches to
player characterisation and narrative in virtual worlds, while creating
an expanding world setting and an increasing variety of available characters
over time. Specific Ouroboros experiments range from fixed duration, limited
player role playing events to more or less persistent worlds in which narrative
coplexity may continue to evolve.
The Ouroboros project is being developed according to Open Source and Freeware
principles. The project in general is open in the sense that we hope the
world itself will be a playable, on-line game research world.
While our own research is focused upon specific game areas and characters,
we invite other developers, researchers etc. to develop additional world
zones, game characters, game logic modules etc. for demonstrating and testing
different approaches to game play and characterisation.
We hope to encourage the development of emergent social formations within
the virtual world, and the creation and expression of multiple cultures,
values and aesthetics in different zones having their own game logic, languages,
visual styles, story forms, architecture and landscapes.
Ouroboros will address the cultural value and quality of computer games,
seeking the values of poetry, literature and art, as well as the game staples
of violence and conflict. |
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