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Part II - The Nature of The Game
- Current concepts of the Game must be rejected and superseded
by a vision of Games serving the higher potential of humanity, a form
that is equitable, authentic, and validated as a core human process. Here
we present such a vision.
- There are no virtual realities, but many different realities.
Some of those realities exist within information spaces supported and
articulated with the use of computational technology.
- The active nature of the Game holds a unique potential
for exploring new modes of being. The active nature of the Game also supports
subversive modes of thinking more directly serving creative and fulfilling
purposes.
- The Game must be a subversive activity facilitated by
ritual and aimed at releasing human awareness from established constraints.
Those constraints are ideological, economic, cultural, historical, artistic,
and physical.
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