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Part II - The Nature of The Game

- Current concepts of the Game must be rejected and superseded by a vision of Games serving the higher potential of humanity, a form that is equitable, authentic, and validated as a core human process. Here we present such a vision.

- There are no virtual realities, but many different realities. Some of those realities exist within information spaces supported and articulated with the use of computational technology.

- The active nature of the Game holds a unique potential for exploring new modes of being. The active nature of the Game also supports subversive modes of thinking more directly serving creative and fulfilling purposes.

- The Game must be a subversive activity facilitated by ritual and aimed at releasing human awareness from established constraints. Those constraints are ideological, economic, cultural, historical, artistic, and physical.