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The general worldwide environment in 2003 is tightening
around a concept of converging markets, industries, technologies and media.
The international games market is evolving from a highly
lucrative niche market focussed at early innovators to a global consumer
market that exceeds other media industries for an individual's entertainment
dollar.
This process has resulted from the increased integration
of technology into modern life.
However, game design and development have resulted from
market forces and wild experimentation, resulting in slow development
of form. The time is ripe for qualitative research into the game experience.
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