audio

Echo Range

Games set in city environments face a number of novel problems. These can be of a technical nature and range from unreliable accuracy in pinpointing a players real-time position, to occlusion of signals due to high buildings....

DigiWall

DigiWall looks like a traditional climbing-wall but it’s actually a computer game you climb upon.

Every climbing-hold is equipped with a sensor that registers hands and feet....

Sound Design for Electrical Cars

Sound Design for Electrical Cars

 

The Spirit of High Voltage

Spirit of High Voltage is a collaboration between the Interactive Institute - Art Productions and Nils Edvardsson. The project aims to increase the understanding for energy matters and electricity by documenting and enhancing the sounds that electricity makes. Electricity stops being invisible and silent....

Call for papers - Audio Mostly 2007

Call for papers, Audio Mostly 2007 - 2nd Conference on Interaction with Sound, Ilmenau, Germany September 27-28....

Audio Games Design

 

Exploring the potential in audio games

This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game....

Sonic Studio

Sound is a natural part of everyday life. Talking and listening is perhaps the most important way to interact with other people. Sound reaches our ears from all directions and informs us about events, materials, distances, directions etc....