sound

DigiWall

DigiWall looks like a traditional climbing-wall but it’s actually a computer game you climb upon.

Every climbing-hold is equipped with a sensor that registers hands and feet....

Sound Design for Electrical Cars

Sound Design for Electrical Cars

 

Digital Guestbook

Digital GuestbookThe Digital Guestbook is a project which Sonic studio made especially for the opening of the concert hall Studio Acusticum in Piteå.

The Digital...

Call for papers - Audio Mostly 2007

Call for papers, Audio Mostly 2007 - 2nd Conference on Interaction with Sound, Ilmenau, Germany September 27-28....

Physical Listening Tool

The Physical Listening Tool is a software application for studying the links between music, perception andPhysical Listening Tool physiology.

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BodyResT

Music affects us in various ways. It can release tension, worries and help us relax, hence improving our wellbeing....

Sound for Learning and Health

For thousands of years, music has been a communicator of emotions and moods. This capacity has been utilized not only in art but also in for example therapy for the purpose of relaxation and pain reduction....

Audio Games Design

 

Exploring the potential in audio games

This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game....

Touch of Kandinsky

Interactive discovery using Kandinsky’s motifs

Touch of Kandinsky is a museum installation in the form of an interactive carpet, which aims to increase the understanding of abstract art,...

International conference on sound in games organized by Sonic

During two days in October the conference Audio Mostly 2006 was held in Piteå. The conference was organized by Sonic Studio.

The Sonic Studio organized the conference Audio Mostly 2006 in Piteå October 11-12. ...