Games set in city environments face a number of novel problems. These can be of a technical nature and range from unreliable accuracy in pinpointing a players real-time position, to occlusion of signals due to high buildings....
This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game....
Sound is a natural part of everyday life. Talking and listening is perhaps the most important way to interact with other people. Sound reaches our ears from all directions and informs us about events, materials, distances, directions etc....