pervasive gaming

Echo Range

Games set in city environments face a number of novel problems. These can be of a technical nature and range from unreliable accuracy in pinpointing a players real-time position, to occlusion of signals due to high buildings....

Presentation at eLBeS - European Location Based Entertainment Summit

Karl-Petter Åkesson, senior researcher at II, will present the Creator platform at this years eLBeS - European Location Based Entertainment Summit in Malmö, April 27th....

IPerG book finally published

The IPerG book “Pervasive Games: Theory and Design - Experiences on the Boundary between Life and Play ” by Markus Montola, Jaakko Stenros and Annika Waern (editors) is finally available for preorders at most online stores, published by Morgan Kauffman.

Karl-Petter Åkesson

Karl-Petter Åkesson is a senior researcher with a main focus to understand the boarder between the virtual and the real and explore the possibilities it creates....

IPerG

IPerG is a EU-FP6 project on Pervasive Gaming - games that integrate the technical approaches of computer gaming with emerging interface, wireless and positioning technologies to create game experiences that combine both virtual and physical game elements....