AGRIPA is the II Sonic Studio project that investigates the potential and limitations, both technical and conceptual, for audio games on the iPhone platform that in part resulted in the iSpooks game....
At Interactive Institute Sonic Studio we have been researching the area of game and sounds for some years. The projects tests the limits of using audio as a key element in computer games and lately specifically for mobile platforms....
This sub project aims at developing novel applications for a cityscape. During 2010 a number of groups that works with participatory design will deveplop ideas and concepts for a city that utilizes mobile technology and large displays in a city....
This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game....
Sound is a natural part of everyday life. Talking and listening is perhaps the most important way to interact with other people. Sound reaches our ears from all directions and informs us about events, materials, distances, directions etc....