game

Woodbots Pilots

Relax. Take a deep breath. Spread your wings and fly like a bird. How quickly you can reach the goal?

You stand in the reception hall in Skellefteå Airport, in front of an 82 inch touch screen with an ultra-modern 3D camera that lets you control characters called Wood Bots....

Agents Against Power Waste

The project aims at creating a framework for an annually recurring campaign for energy savings in Sweden. In a new and interactive way we will learn youths and their families how to save energy in their households with...

IPerG featured in ICT Results

The Integrated Project on Pervasive Gaming has been featured in ICT results. The project which ran from September 2004 to February 2008 was coordinated by SICS with participation from Interactive Institute, Nokia, Sony Netservices, and many other partners....

PowerAgent

External homepage: http://www.youngenergy.se

 

In PowerAgent the home energy use is connected directly to a mobile game. Information about energy use is transmitted from automatic meters to a game server, that in its turn forward the information to the mobile game. This makes it possible to create a game where you interact with the energy demanding activities of the home and actively attempt to reduce the energy use of the home. 

Staffan Björk

Gameplay researcher

 

Young Energy 1

What is electricity? “Two letters, E and L” a teenager answered in an interview. The youth´s knowledge regarding energy is insufficient....

Call for papers - Audio Mostly 2007

Call for papers, Audio Mostly 2007 - 2nd Conference on Interaction with Sound, Ilmenau, Germany September 27-28....

Audio Games Design

 

Exploring the potential in audio games

This Audio Game Design project has resulted in various game prototypes. One of the earlier audio game projects is DigiWall, that is a hybrid between a climbing wall and a computer game....