SHARE
The Interactive Institute
Box 24081
Karlavägen 108
104 50 Stockholm
08-783 24 50

       

 

PROJECTS

   
   

Qiuck links - Share

Our research projects
Read more >>

The projects examines our themes from a cross diciplinary perspective
Read more >>

The Digital value clarifications to the left is a project that investigates simple net applications for learning
Read more >>

The studio works with commisions related to our research themes
Read more >>

   

Projektnamn: BodyBug
Projektstatus: Pågår
Projektledare: Jin Moen
Projektmedlemmar: Jin Moen, Johan Sandsjö (Interaction Designer)
Partners: IPLab, Nada, KTH, http://iplab.nada.kth.se
Start och slut: ?-?


Making the BodyBug
BodyBug is a climbing gadget that makes use of bodily movements in order to create a physical dialogue between you and the machine,as well as the environment. When you feed BodyBug with movement impulses it will move along a path that is placed on your body. Depending on how you move BodyBug will respond to you in different ways. BodyBug could be used in optional contexts and in optional ways in order to support your own personal expressions and impressions.

And one thing is for sure - you are going to move!

BodyBug is a prototype developed within the doctoral project of Jin Moen working at Interactive Institute Share Studio. This paper will present the aim and background of the design process, and the problems and issues raised during the ongoing prototype development process.





Background

The problem area of the doctoral project is physical interaction, i.e. the use of the human body as an interaction tool, or bodily movements as an interaction modality. Starting from the proposition that a lot of these interfaces are developed on the basis of the available technology rather than the needs of the potential user, this project aims at taking a new approach to the process of designing and developing physical full body interfaces. When designing interfaces that make use of bodily movements a basic understanding of how we use our body in an expressive and communicating way should be cleared out. This includes exploring different interaction aspects of bodily movements, and how the user and the environment experience them. By conducting ethnographically informed studies of nine persons attending a 13-week course of Physical Expression that were based in modern dance, we tried to establish some important aspects of physical interaction. The course's aims were to introduce movement as a form of knowledge; create understanding, experience and knowledge of the body and movement as means for expression and communication; develop the personal movement language; provide possibilities to express ideas using movements individually and in groups; provide a basis for explorative work processes; and develop ideas on movement interaction in relation to digital media. During multiple interviews and written exercises the participants expressed their experience of the course and the activities carried out in the dance studio, as well as the two design workshops included in the course. The aim of this part of the project, i.e. making a prototype, is to give an example of a full body movement interface that is designed for and based on the human body and its movement conditions. This means that the issues that came up regarding bodily communication and movement interaction during the empirical study have been exhaustively discussed and considered, and used as a starting point for the prototype design.

The Starting Point for the Prototype Development

Some important aspects on bodily interaction that aroused from the participants during the study were the following:
- People have different movement patterns that are very individual.
- People interpret the same task in different ways.
- Interaction should feel good, and it does whenthere is harmony and flow in it.
- Harmony and flow are experienced when the performed movements suits your own movement pattern.
- By trying to feel and sense your own body when moving you can learn to know your own movement pattern.
- Moving the body includes the whole physical body, thoughts and emotions.
- A person's individual experiences of his or hers personal sphere and physical limits are affecting how comfortable he or she feels being close to another person or device.
- The relevancy and acceptance of bodily interaction is related to in which context it is used.
- Exploring and experiencing movement is fun but also personally self-revealing.





These aspects might be considered as very obvious when it comes to interaction and communication. But what was important in this study was that they were self-experienced. Some of the participants were surprised that these issues were that important and affected their behaviour and emotions and thus interaction and communication. But they also learned to cope with and kind of control some of their behaviour. In the prototype development we wanted to reflect these aspects. We also had some other initial constraints that we wanted to fulfil. Those were:
- Develop a tangible object or artefact and not a system.
- The artefact should be mobile, and independent of place and context. (Not meaning that the place and context will not affect the interaction or the experience!)
- The user group aimed for was non-disabled grown-ups.
- The artefact could be used individually and in groups.
- The artefact should trigger movements.
In addition we had some ideas of what we did not want to do or work with, e.g. biological sensors, different kinds of techniques for screening the user, visualising or representing information. This was in respect to the user control that we wanted to convey in the interaction designed. We also wanted to give room for individual expressions. Considering the results from the empirical study and our initial constraints we started out the design process by having a two-day concept development workshop that are described in the following section.





The Concept Development

The concept development workshop was carried out during two days in October, with Johan Sandsjö and Jin Moen as the only participants. We had met for the first time at the Convivio Summer School in Split one month earlier and found that our common interests were movement and physical interaction. Prior to the workshop we had some mail contact, bringing up issues that we wanted to explore when it came to bodily interaction, movements etc. But
we had had no real discussions whether on what to make or how to do that. We started out the workshop by deciding to have a mock-up ready by the end of the second day, just to have a clear goal of where we were heading. Our first activity was to discuss different issues of movement, interaction, and what the prototype should stand for, and reread some of the previous mail communication. Some of the words and notions that came up were physical memories, balance, the body as a haptic display, "visible" interaction, touch, surface, personal space, contact, direction, gravity, movement impulse, object, full scale, "no hands", "unconscious" movement, initiating movement, socially accepted movements.

   

SME
Learning in small and middle-sized companies...

BodyBug
Prototyping movement interaction...

Men falling
Interactive movies in public spaces...

Dislocated Characters
New display technology for spatial movies in public spaces...

Visualizing reflection in shared knowledge spaces
Reflektion och gestalting i delade kunskapsrum...

Sigosse
Open source for learning and education...

Tweens
Studie som rör elevers nätaktiviteter i relation till skolarbetet...

Lärande och innovation i festival- och eventorganisationer
Projektet LIFE avser studera arbetet med Arvikafestivalen...

Den digitala demonen
Allt fler lärare dokumenterar sin vardag för att utveckla sin lärarroll...

IKT för lärande i små- och medelstora företag
Projektets huvudfokus är att öka förståelsen för hur små och medelstora företag...

KinEstetiska lärprocesser
Detta avhandlingsprojekt fokuserar på kroppens roll i lärandet...

EVAL3 - Utvärderingsmetodik för lärande med IKT
EVAL3 är ett 2-årigt EU-projekt under Leonardo da Vinci-programmet...

Digitala värdestickor
Digitala värdestickor undersöker hur man kan sätta igång diskussioner och reflektioner...

Reflektion och gestaltande i delade kunskapsrum
Hur ska teoretiker och praktiker mötas i skolvärlden...

Playdesign
Egendesign och rollspel som hjälp att skapa en ny lärarroll för lärarstuderande...


   
start l about share l people l projects l publications l activities l archive l in swedish

***
SHARE - The Interactive Institute
Box 24081, Karlavägen 108, 104 50 Stockholm, Sweden
Tfn: 08-783 24 50, fax: 08-7832460