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INTRODUCTION | GAME THEORY | DESIGN THEORY | GAMES { 1 2
3 4
5 6 }
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Underdogs & Superheroes is a research project exploring
design interventions for public places. In architecture and urban
planning, design practice must take into account the social and
societal ramification of form and infrastructure. As technology
is increasingly integrated into our urban environments, we feel
a need to rethink how the design of interactions with these technologies
affects everyday life and opens new opportunities for communities
and localities.
Typically, technologies implemented in cities today are either
generic and universal (such as traffic systems) or commercial
and media-driven (such as location-based mobile services). We
are interested in designing interactions with technology to support
localities and encourage participation open systems that
are adaptable over time and appropriateable locally, that can
affect a global presence from the bottom up.
Sparked by our desire to promote positive and open communication
for communities, the project situates interaction in public space
as an opportunity for sharing difference, fulfilling aspirations,
and enhancing togetherness. The outcome of the project will be
a series of installed urban interventions, designed for playful
inhabitation of the city.
Design approach
Rather than starting with a concept, a technology, or a business
plan, Underdogs & Superheroes begins with a methodology for
involving stakeholders and the public from the start.
In exploring locally relevant and open forms of expression, we
have found it necessary to rethink the design process itself. Rather
than adopting the approach of 'design for all' or 'localizing' global
solutions, we investigate notions of 'site-specific', 'local', 'cultural',
'inherent' and 'universal' in the design of public experiences.
Drawing on our other work in design
methods, we apply innovative methods and formats for participatory
involvement of new 'players' in the design space.
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Our methods in Underdogs & Superheroes involve a game-based
methodology to engage people experientially, creatively and personally
in the design process. We have developed a series of activities
or games which are held in public spaces, by correspondence,
or as workshop formats. Since November 2002, 5 design games
have been held, involving approximately 45 people or players
in the project:
Drawing on game theory
and performance, our game-based methodology invoves a conceptual
framework and palette of techniques to support the suspension of
disbelief during design sessions so that participants can immerse
themselves fully in the possibilities in the design space. Design
games provide principles and strategies for envisioning future or
alternate realities, enabling collaborative and situated concept
development, and increasing possibilities for engagement with a
broad spectrum of participants and stakeholders.

Game activities are carefully designed and staged to create a
space for participants enter into the design space and participate
emotionally, experientially, and creatively. Formats for individual
and group work incorporate techniques for enactment, improvisation,
rule sets, and temporal and spatial boundaries. A shift in focus
and attention is accomplished through the use of narrative constructs,
designed worksheets, and interaction props.
We have found that games help engage users imaginations
by representing reality without limiting expectations to what's
possible here and now; engaging experiential and personal perspectives
(the 'whole' person); and opening the creative process to hands-on
participation through low or no-tech materials and a widely-understood
approach.
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The Games
The Underdogs &Ssuperheroes game series consists of 5 games. Listed
below are the games that have been played thus far.
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| 1 |
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Superhero survey
aspirations, identity and transformation
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2 |
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Automatic mapping
locating emotions & sites of transition in the city |
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"OUR EXPERT EQUIPMENT HAS INDICATED
THAT YOU ARE A BEING WITH EXTRAORDINARY POWERS. WE WOULD LIKE TO
ASK YOU SOME QUESTIONS TO ADVANCE SCIENTIFIC THINKING IN THE FIELD." |
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"PLAYGROUNDS : SPINNING, STAIRWELLS
: LEADING, PASSAGES : INVENTING, SQUARES : TRACING, BRIDGES : WISHING,
REVOLVING DOORS: SINGING, BENCHES: DREAMING" |
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| 3 |
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Public mapping:
participatory pattern mapping of local sites |
4 |
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Story of the
object:
anthropology of personal objects of transformation
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"SUPERHEROES
AND ARCH ENEMIES MUST MEET... WHERE IS THE BORDER BETWEEN
GOOD AND EVIL IN GOTEBORG?" |
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"THEY MIGHT HAVE SEEMED LIKE ORDINARY OBJECTS KEPT IN NORMAL
POCKETS. BUT IN A SECRET LIFE BATTLING THE FORCES OF EVIL, EVERYTHING
HAS A SPECIAL MEANING." |
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| 5 |
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Superpower prototypes:
role-playing with interaction props in the city
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6 |
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Becoming a Superhero:
the role of the designer, play-acting superheroes in local public
spaces
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"SECOND SENSE : PROTOTYPE MODEL NO. Y19 size L DURABLE &
PRACTICAL FOR INVISIBLE FORCES & YES/NO ANSWERS" |
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"WINDOWS REFLECTIN, REMINDING ME OF ANOTHER WORLD AND THAT THE
FUTURE WILL COME." |
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The Future of the Games
Cultural interventions:
think, act, change!
Cultural interventions will take place as a series of publicly installed
and iteratively designed technology concepts. Models for public interaction
{ Game 5} and personal tools {Game
4} are being designed for expression
{Game 1} in archetypical urban sites
{Games 2 & 3}.
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Underdogs & Superheroes is a project within the Public
Play Spaces research platform at the RE:FORM &
PLAY studios, Interactive
Institute.
Project team:
Margot Jacobs + Ramia Mazé Anna Dahlberg + Anna Götesson
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