INTRODUCTION | GAME THEORY | DESIGN THEORY | GAMES { 1 2 3 4 5 6 }    
{Game 3} Public mapping color-coded questions posed to the public   one participant response locally concentrated responses emerging color patterns    
Game 3 is a participatory mapping of sites for transformation, action, respite and social engagement in Göteborg.

The format is publicly installed and ongoing participation is welcome – 30 locals and new-arrivals to the city have contributed since November 2002.
Participation in Game 3 is unguided and anonymous, structured by ad-hoc responses to printed questions. Each of the 5 questions has a color, such that subsequent responses placed on the map might start to visually indicate patterns or opportunities.

Combining methods from both Game 1 and Game 2, Game 3 concentrates on immersing participants in a fictional story using a playful setup and resulting in real world information and participation. Game 3 provides a public forum for sharing personal stories.
We learned from the yellow cards – which asked participants what they would change about a place – that there could be a general need for increasing the standard of living, opportunities for social response, and interaction inside the community. Responses on the pink cards pointed out a common border between good and evil inside a local high school and along a downtown street that represents a transition between culture and capital. The green cards, however, indicated that some of our language can be misinterpreted and may not be totally successful – responses from these cards are much less personal than the other cards and had the least amount of participation.
Results from Game 3 were gathered on two levels, on the one hand, visual impression through color patterns that indicated common behavioral practices and opinions, on the other hand, individual and imaginative stories about real-life places.

go to {Game 4}