INTRODUCTION | GAME THEORY | DESIGN THEORY | GAMES { 1 2 3 4 5 6 }    
{Game 2} Automatic mapping the psychogeographic path emotional zones and transitions  
Game 2 is an internal design exercise locating emotions and transition in the city and was a solo event performed in November 2002. The impetus for this game is that of a newcomer orienting themselves to a city and its unfamiliar transitions and associations.

Inspired by the Surrealist automatic writing technique and the Situationist practice of the dérive, a performer posed and reacted to sites while walking through the city, a location transitional spaces through free association and siting transformative potentials for personal (and implicitly superhero) states, emotions, and identities.
Drawing inspiration from aspirations revealed in Game 1, Game 2 was a means for the designers to immerse themselves in a fictional space while operating in the real world. Game 2 is a poetic mechanism for brainstorming personal emotional connections.

Excerpts from the game include “playgrounds: spinning, stairwells: leading, passages: inventing, squares: tracing, bridges: winding, revolving doors: singing, benches: dreaming…”

go to {Game 3}