Game 2 is an internal design
exercise locating emotions and transition in the city and
was a solo event performed in November 2002. The impetus for
this game is that of a newcomer orienting themselves to a
city and its unfamiliar transitions and associations.
Inspired
by the Surrealist automatic writing technique and the Situationist
practice of the dérive, a performer posed and reacted
to sites while walking through the city, a location transitional
spaces through free association and siting transformative
potentials for personal (and implicitly superhero) states,
emotions, and identities. |
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Drawing inspiration
from aspirations revealed in Game 1, Game 2 was a means for
the designers to immerse themselves in a fictional space while
operating in the real world. Game 2 is a poetic mechanism
for brainstorming personal emotional connections.
Excerpts
from the game include playgrounds: spinning, stairwells:
leading, passages: inventing, squares: tracing, bridges: winding,
revolving doors: singing, benches: dreaming
go to {Game 3} |
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