INTRODUCTION | GAME THEORY | DESIGN THEORY | GAMES { 1 2 3 4 5 6 }    
{Game 1} Superhero survey pages 1 & 2 of the superhero survey – dowload the entire survey as a PDF   one participant response, superhero name 'SUPERBOWL' superhero 'Chubacabre' evidence provided by superhero 'R-L Finder'    
Game 1 is an activity format for involving players emotionally and imaginatively through creating a superhero version of themselves.

Setting the stage for subsequent games, players create their superhero identity and evolve a scenario of their hidden abilities and aspirations for personal, societal and urban transformation.

As a paper format accompanying players through a day in their life, the survey was distributed and completed by correspondence by 11 players internationally in November 2002.
The worksheet format of the uses fiction to engage suspension of disbelief. As a fictional 'superhero survey', comic book style graphics, language, and storyboard techniques structure participant responses. Through the course of a day, participants create a superhero identity and fill in blank spaces to tell the story of their transformation into a superhero and how they save the day. At the end, they are asked to provide physical proof of their superhero personality – a mechanism that enforces that participants actively take the format out in their own, real world to create their identity.
Collected results revealed personal aspirations, transforming situations, and potential means of empowerment in public space. For example, the superpower of a participant with the identity 'Chubacabre' is actually their superhero disguise, which aided personal relaxation and comfort. Other participant responses included 'Real Life Finder', who has the power to see latent healing power in natural objects, and Superbowl, a football with the power to free fellow balls from evil and emancipate the wrongly accused. Participants freely appropriated the worksheet format, imaginatively manipulating the boxes and storyline, carefully crafting and, in one case, coloring their responses.
An excerpt from the designed storyline in from Game 1:“Our expert equipment has indicated that you are a being with extraordinary powers. We would like to ask you some questions to advance scientific thinking in the field.

The process of identity-creation effectively set the context and mood for subsequent games and initializing the Underdogs and Superheroes narrative, and became a preparatory mechanism for entering the fictional space in subsequent games.

go to {Game 2}