PROTOTYPE GARMENT
wearable design    
 
We have developed a wearable prototype for testing experiential and technical variables in Sonic City – a garment has been crafted to test and refine options together with users on-site in the city + video clips. The garment is a sort of ‘lab coat’ for testing in an urban ‘wearability lab’.

While this prototype has a pivotal role in informing future directions of the project, it is by no means intended as a final form, aesthetic or technology solution – design and wearable concept were developed later + textile workshop based on the results of tests with this prototype.

The prototype has been designed to work both experientially and technically. Components of the electronic system are housed in a wearable garment in order ‘try on’ and rapidly iterate interaction, system, and aesthetic variables:
+ choice of sensors or combination of sensors
+ location of the sensors on the body
+ perceived effect of context and action on the music
+ garment size and shape for movement and mobility
+ adjustability and modularity in the wearable design
 
GARMENT DESIGN
Rather than a design solution, the garment is a sort of working paper prototype. Indeed, even the aesthetic and fabric (an off-white cotton muslin) were chosen so the jacket could double as a working document: notations of sensor configurations are written directly on the jacket for quick visual reference in user tests and a lasting archive.

Addressing questions of sensor choice, locations, and combinations, we have crafted a modular scheme for sensor configuration. Each sensor is encased in a plastic patch with Velcro backing and a Velcro grid was sewn on both sides of the garment fabric. Thus, each sensor can be systematically tested nearly anywhere on the upper body. This was particularly important in orienting the accelerometer and microphone to test out variations in the user experience – for instance, the difference in directing the mic toward the feet or the breath.

Dynamic physical movement and mobile factors were of primary factors on designing the form and shape of the garment. A comfortable fit, weight distribution of the electronics, and a wide range of upper-body movement had to be accommodated for users of various shapes and sizes. For maximum maneuverability and comfort, all fixed electronic components were fitted into custom pockets at the back, with Velcro tabs to secure sensor cables along the seams.

 
     
Variable hardware components include a range of sensors worn on the body. Each extends on a cable from the micro-controller – not intended to be aesthetic or tidy, this supports ‘plug-and-play’-style connectivity. Thus, individual sensors are easily isolated, combinations quickly tested, and damaged components simply replaced. Additionally, cables provide helpful visual cues as to current sensor configuration when testing multiple options.   Adjustable straps and Velcro closures were used to alter the fit of the jacket and ensure a smooth surface so as not to interfere with sensor placement. The arms of the garment were left semi-open at the seam and intentionally elongated to aid with sizing and thermal considerations and it effectively extended sensor placement down to the fingertips. Finally, the garment was sewn as independent, modular pieces to support easy disassembly and reuse.
 
   
   
   
 

wearable design