June 08, 2005
DESIGNINART UPCOMING EVENTS

> Roger Ibars
June 8th
at HDK
kl.16:00-18:00
- - - - - - - - - - - - - - - - - - - - - - - - -
DESIGNINART
Art and design have long had a close and contested relationship. Critical issues - intention and function, audience and interaction, method and artifact - are shared and between the disciplines. Today, the incorporation of new interactive and time-based technologies into processes and practices have again challenged and blurred the borders between traditional notions of art and design. Shifts in the cultural and institutional context have also altered perspectives - these days galleries and museums seem to be filled with 'design' exhibitions.
More recently, the emergence of critical design (with much of its roots in conceptual art), new media art, experimental and interaction design suggests to some extent an increased exchange or reversal of roles between the artist and the designer. In these forms of practice, designers are focusing less on solving the problems at hand and more on artifacts and methods for speculation and critique. Various artists, in turn, are focusing on conceptual art practice to work with systems or patterns as 'solutions' in particular situations. Inspirations, methods, and roles are blurred in an emerging territory of creative and interdisciplinary practice, requiring that we re-examine basic notions and foundations.
Perhaps we are exploring new notions of material and immaterial artifacts...
Perhaps we are in a discovery phase with new technologies and techniques...
Perhaps we are at a turning point in societal and cultural aspiration...
DESIGNINART is a series of events exploring these notions in concept and practice arranged by [fringe], a new media and electronic art and design collective initiated by the RE:FORM studio of the Interactive Institute.
Taking the frame of Sweden’s 2005 Year of Design, DESIGNINART aims to surface and experiment with traditional notions – raising new examples, voices and participation in culture of creative practices.
We invite participation from designers, artists, architects, musicians, sociologists, theoreticians, educators and students of art and design, with a special focus on new media and electronic art alongside interaction and critical design.
Themes or questions
·borrowing and cross-fertilizing methods and techniques
·defining ‘quality’ in art and design
·design beyond utility
·new genres and modalities
·art of systems or patterns solutions
·high design & free art
·function and intent
·technological impact and inspiration
·new skills and traditional experience
- - - - - - - - - - - - - - - - - - - - - - - - -
for more information contact margot.jacobs@tii.se
www.tii.se/reform
www.tii.se/reform/projects/pps/fringe.htm
Posted by mj at 03:31 PM | Comments (0)
June 03, 2005
DESIGNINART 7.0
[ fringe ]
invites
YOU
to the
DESIGNINART lecture series
with
Roger Ibars
at
Hogskolan for Design och Konsthantverk (HDK)
Kristinelundsgatan 6-8
Wednesday, June 8th
kl.16-17


WELCOME!


ROGER IBARS
Roger Ibars' background is in sociology, industrial design and interaction design . He has worked in international research institutions such as Medialab Europe in Dublin and the Interaction Design Research at the Royal College of Art in London or the Swiss University of Design ECAL. Roger's design research investigates how we understand technologies and how technologies understand us. His work is eclectic, from illustration, product design and electronic installations to user-research and innovation tools designer. He will exhibit his work this coming summer in the Pompidou Centre in Paris. Roger Ibars was born in Barcelona and lives in London.
LINKS:
social robots
interaction design at rca
dna theft
for more information about DESIGNINART
mail: margot.jacobs@tii.se
or visit
www.tii.se/reform
www.tii.se/reform/projects/pps/fringe.htm
Posted by mj at 02:39 PM | Comments (0)
May 13, 2005
DESIGNINART 6.0
[ fringe ]
invites
YOU
to
DESIGNINART


with
Robert Olzon / Research and Development / www.researchanddevelopment.se
Heiko Hansen / HEHE / www.hehe.org
at
BIG LOVE
Thursday, May 19th
kl.16-18
WELCOME!
Research and Development
www.researchanddevelopment.se


Research and Development is Robert Olzon (1976), Daniel Olsson (1974) and Jonas Topooco (1972). All graduaded from the MA-course in Graphic Design at Konstfack University College of Arts, Crafts and Design 2002. Research and Development work mainly with graphic design, product design and exhibitions for clients such as Moderna Museet, Liljevalchs Konsthall, The Swedish Trade Council, SVT and Memfis Film. They have exhibited at exhibitions like Konceptdesign, Nationalmuseum, Stockholm; Nr alt er design, Riksutstillinger, Norway; Tokyo Designers Block, Tokyo; Invisible Wealth, Frgfabriken, Stockholm; SAM, Forum for Contemporary Culture, Kulturhuset, Stockholm; and Modern Talking, Stockholm. They have lectured at most of the art and design schools in Sweden. 2003-2004 they worked with the research project Use and Misuse for Konstfack, University College of Arts, Crafts and Design.
HEHE
www.hehe.org


HEHE was founded in 1999 by Helen Evans (United Kingdom, 1972) & Heiko Hansen (Germany 1970) as a platform for art, design and research practice investigating ways to fuse electronic media with the physical environment.
HeHe most recently collaborated with the In Situ research group, a joint project between Laboratoire de Recherche en Informatique (Paris-Sud University) and INRIA Futurs (Institut National de Recherche en Informatique et en Automatique). Since 2002 HeHe has been based at the prodigious artist factory Mainsdoeuvres, a multidisciplinary space for cultural projects based in St-Ouen (Northern Paris). In 2003 HeHe officially registered as a non-profit Association under French law.
for more information about DESIGNINART
mail: margot.jacobs@tii.se
or visit
www.tii.se/reform
www.tii.se/reform/projects/pps/fringe.htm
Posted by mj at 01:27 PM | Comments (0)
April 28, 2005
DESIGNINART 5.0
[fringe] presents
DESIGNINART with
Victor Vina / Elisava Escola Superior Disseny
Tobi Schneidler / Interactive Institute Smart Studio
>
May 4th
Big Love Gallery
Tunnbindaregatan 21
16:00 - 18:00


quick links:
Victor Vina | www.dosislas.org
Tobi Schneidler | maoworks, www.tobi.net, smart studio
WELCOME!
VICTOR VINA
Originally trained as an industrial designer, Victor holds an MA in Computer Related Design from the Royal College of Art in London. During summer 00 hecollaborated with Mediamatic, Amsterdam. From 01 to 03 he worked as a visiting researcher at Interaction Design Institute Ivrea, where he developed an open system to design personal networks. Victor recently directed a workshop with Roger Ibars at the Media and Interaction Unit of Ecole cantonale d'art de Lausanne. He is currently researching at Elisava Escola Superior de Disseny, Barcelona and curating a design exhibiton for Atlantic Center of Modern Art (CAAM) in Las Palmas. One of his latest projects, developed with Hector Serrano, is currently on show at The Lighthouse in Glasgow.
Discovery in Digital Craft
Through a selection of rambling projects and workshops developed at different schools and research institutions, Victor will discuss how an open approach to the creative process with digital media, and in particular the design of electronic objects, might lead to new and unexpected results. In particular he will analyse three of the constructs he uses more often when dealing with interactivity: automation, modularity and connectivity.
The discussion will also be centred on how the projects have been analyzed and interpreted from different perspectives in the continuum between art and design, and how these interpretations might enhance or diminish the meaning of the proposals.
1 knowledge and cognitive networks
2 networking physical space
3 design your own network
4 open networks in public space
http://www.dosislas.org/victor
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TOBI SCHNEIDLER
Tobi Schneidler is designing physical places that propose new tangible interaction between people, information and responsive space. Technology is a strong ingredient in all his work, but not an end in itself. Past projects include the RemoteHome, a trans-locational apartment in London and Berlin, the Avesta Works interactive museum experience in Sweden and the RefashionLab, an experimental fashion shop.
Tobi has recently established m.a.o.works , the office for mediating architecture and objects, to develop projects like the Vestigii Ticker Chair, for a Berlin based fashion brand. m.a.o.works has been working as a consultant with clients such as MVRDV architects (Rotterdam), Central Saint Martins Innovation centre (London),Arup Research and others.
In addition to commercial projects, m.a.o.works is involved in a number of experimental and research based missions. The office is also collaborating with groups like the Smart Studio Interactive Institute, as well as a range of independent artists, designers and engineers.
Tobi‚s work has been shown at venues such as the Science Museum London, Centre Pompidou and SF MOMA (collaboration). One interactive object, the Responsive Fields, has recently become part of Peter Weibel‚s Algorythmic Revolutions show at ZKM Karlsruhe. Upcoming shows will include the Victoria&Albert museum and the ICA (both London).
Tobi has also been teaching at the Royal College of Art London, KTH Stockholm and Central Saint Martins, as well as lecturing at numerous venues such as Princeton School of architecture, the Architectural Association London, Klein Dytham‚s Super Deluxe in Tokyo and the Universität der Künste Berlin.
www.maoworks.com
www.tobi.net
http://smart.tii.se
- - - - - - - - - - - - - - - - - - -
Posted by mj at 02:00 PM | Comments (0)
April 22, 2005
DESIGNINART 4.0
[fringe] invites you to:
DESIGNINART with
Maja Kinnermark / HDK, Hogskolan for design och konsthantverk
>
April 27th
Big Love
16:00-18:00
>
Welcome!
Posted by mj at 02:31 PM | Comments (0)
April 12, 2005
DESIGNINART 3.0
[fringe] invites you to:
DESIGNINART with
Timo Arnall / Oslo School of Architecture / www.elasticspace.com
Andrew Morrison / Intermedia, University of Oslo / www.intermedia.uio.no


>
April 20th
Konsthogskolan Valand
16:00-18:00
>
Welcome!
TIMO ARNALL
www.elasticspace.com
Timo Arnall is a designer and researcher working between London and Oslo. As lecturer and researcher at the Oslo School of Architecture & Design he teaches interaction design, physical computing, storytelling and design methodology.
ANDREWÂ MORRISON
www.intermedia.uio.no
Andrew Morrison is based at InterMedia, University of Oslo where he works on a variety of projects on electronic arts, adaptive dgital design and the mediation of research online. He is currently working two book collections, one reporting on and analysing projects about digital multimmodal discourse and another more generally on Design Studies. Narrativity is one of his main enduring interests.
for more information contact margot.jacobs@tii.se
www.tii.se/reform
www.tii.se/reform/projects/pps/fringe.htm
Posted by mj at 02:20 PM | Comments (0)
April 09, 2005
DESIGNINART 2.0
[fringe] invites you to:
DESIGNINART
with David Cuartielles and Otto Von Brusch from AESWAD
on April 13th 16:00-18:00, Konsthogskolan Valand

David Cuartielles
Blue Noise [art-science-design from an academic practitioner's point of view in Scandinavia]
Blue Noise is the name for one of those unrealizable engineer's dreams. With white noise we describe the idea of a uniform distribution over the signal spectrum. Pink noise would be a low-band noise that can be formed by an analog filter clearing up the higher frequency range. Blue noise is the opposite, the high frequency range with no harmonics in the lower side of the spectrum. According to the mathematical transforms used for signal treatment, the blue noise *called like this because of the analogy to the color spectrum, where blue is composed by higher frequency signals than any other color- will loose its qualities when brought into the digital world. In other words, blue noise will never be the real blue noise within the digital domain.
Otto von Busch
Otto von Busch is a PhD-candidate, DIY-demagogue, fashion designer and style theorist trying his best to shake the certainty we take for granted and the 'common sense' by defying the operating system of modernity and fighting interpassivity. As a subversive partisan he is focusing on the realm between the second skin and the clothed body in the modes of fashion production. Performing artistic action research on the possibilities of design based on micro-political methods, social reorganization, participation and methods of resistance through design.
Active at HDK Gothenburg and ITU Istanbul.
DESIGNINART
Art and design have long had a close and contested relationship. Critical issues - intention and function, audience and interaction, method and artifact - are shared and between the disciplines. Today, the incorporation of new interactive and time-based technologies into processes and practices have again challenged and blurred the borders between traditional notions of art and design. Shifts in the cultural and institutional context have also altered perspectives - these days galleries and museums seem to be filled with ‘design’ exhibitions.
More recently, the emergence of critical design (with much of its roots in conceptual art), new media art, experimental and interaction design suggests to some extent an increased exchange or reversal of roles between the artist and the designer. In these forms of practice, designers are focusing less on solving the problems at hand and more on artifacts and methods for speculation and critique. Various artists, in turn, are focusing on conceptual art practice to work with systems or patterns as ‘solutions’ in particular situations. Inspirations, methods, and roles are blurred in an emerging territory of creative and interdisciplinary practice, requiring that we re-examine basic notions and foundations.
Perhaps we are exploring new notions of material and immaterial artifacts...
Perhaps we are in a discovery phase with new technologies and techniques...
Perhaps we are at a turning point in societal and cultural aspiration...
DESIGNINART is a series of events exploring these notions in concept and practice arranged by [fringe], a new media and electronic art and design collective initiated by the RE:FORM studio of the Interactive Institute.
Taking the frame of Sweden’s 2005 Year of Design, DESIGNINART aims to surface and experiment with traditional notions – raising new examples, voices and participation in culture of creative practices.
We invite participation from designers, artists, architects, musicians, sociologists, theoreticians, educators and students of art and design, with a special focus on new media and electronic art alongside interaction and critical design.
Themes or questions
·borrowing and cross-fertilizing methods and techniques
·defining 'quality' in art and design
·design beyond utility
·new genres and modalities
·art of systems or patterns solutions
·high design & free art
·function and intent
·technological impact and inspiration
·new skills and traditional experience
for more information contact margot.jacobs@tii.se
www.tii.se/reform
www.tii.se/reform/projects/pps/fringe.htm
Posted by mj at 08:03 PM | Comments (0)
March 29, 2005
DESIGNINART 1.0
[fringe] presents DESIGNINART
Nanabenz and Mermermer
BIG LOVE gallery (www.somelove.org)
Tunnbindaregatan 21
kl. 16:00 - 18:00
March 30th, 2005
Welcome to the first talk in the DESIGNINART series on the March 30th at Big Love from 16:00-18:00. Two local design groups Nanabenz and Mermermer will show and share their work to date.
Taking the frame of Sweden's 2005 Year of Design, DESIGNINART aims to surface and experiment with traditional notions - raising new examples, voices and participation in culture of creative practices. DESIGNINART is a series of events exploring these notions in concept and practice arranged by [fringe], a new media and electronic art and design collective initiated by the RE:FORM studio of the Interactive Institute.

* * * * * * * * * * * * * *
NANABENZ
Nanabenz is run by a group of newly examined designers that are driven by art, illustration, fashion, industrial design and graphic design. Our idea is to run a organization where exchange is on both an artistic and creative level. Nanabenz believes in breaking down boundaries and allowing for different competences to come together and create a new multifaceted and colorful whole.
Nanabenz consists of:
Martina Friis, Anja Amundsen, Karin Larsson, Charlotte Edsgren, Johanna Färjhage, Eszter Jessika Csaszar, Ulrika Löfgren
* * * * * * * * * * * * * *
MERMERMER
Mermermer is a newly formed design group located here in Gothenburg, Sweden.
Mermermer consists of:
Karin Persson, Camilla Blomgren, Jennie Olsson, Ã…sa-Hanna Carlsson, Helena Baude, Lotta Kvist

* * * * * * * * * * * * * *
DESIGNINART
Art and design have long had a close and contested relationship. Critical issues - intention and function, audience and interaction, method and artifact - are shared and between the disciplines. Today, the incorporation of new interactive and time-based technologies into processes and practices have again challenged and blurred the borders between traditional notions of art and design. Shifts in the cultural and institutional context have also altered perspectives - these days galleries and museums seem to be filled with ‘design’ exhibitions.
More recently, the emergence of critical design (with much of its roots in conceptual art), new media art, experimental and interaction design suggests to some extent an increased exchange or reversal of roles between the artist and the designer. In these forms of practice, designers are focusing less on solving the problems at hand and more on artifacts and methods for speculation and critique. Various artists, in turn, are focusing on conceptual art practice to work with systems or patterns as 'solutions' in particular situations. Inspirations, methods, and roles are blurred in an emerging territory of creative and interdisciplinary practice, requiring that we re-examine basic notions and foundations.
Perhaps we are exploring new notions of material and immaterial artifacts...
Perhaps we are in a discovery phase with new technologies and techniques...
Perhaps we are at a turning point in societal and cultural aspiration...
We invite participation from designers, artists, musicians, sociologists, theoreticians, and educators, with a special focus on new media and electronic art alongside interaction and critical design.
* * * * * * * * * * * * * *
Posted by mj at 06:00 PM | Comments (0)
September 29, 2004
Mats Nordlund, Annabel Castro, and Pierre Proske Present Recent Works
Mats Nordlund, Annabel Castro, and Pierre Proske from Art and Technology at Chalmers University of Technology, Innovative Design, discuss their recent projects with new media.
Mats Nordlund
Swedish artist Mats Nordlund discusses his current work with mixed media in stage performance, including the piece to be shown at his second work-in-progress show at Atalante, the Gothenburg experimental theatre (www.atalante.org calendarium for details) on October 11. He merges various techniques, combining the old with the new, mixing the traditional - painting - with the experimental - computer based work. In the digital medium, he has focused on working with the real room, the space, as the reference point. He is currently studying at the Art and Technology program at Chalmers.
Annabel Castro and Pierre Proske
Annabel Castro from Mexico and Pierre Proske from Australia, discuss and demo their work on the robot Caliban, based on the character Caliban from Shakespeare's play "The Tempest". The robot is unconditional, grotesque,misleading, absurd, and erratic. Obstinate intelligence rather than artificial. Annabel has been obsessed with exploring robots as a tool to play with theatre,linguistics and literature. She has studied fine arts, graphic design, and art and technology and likes to pretend she is doing theatre. Pierre is an art-technologist, sound designer and web developer from Australia. His work has been exhibited and performed in Australia, Sweden and Canada. He playfully explores the relations between humans and machines, and maintain a firm interest in biologically based and inspired art. Both are students from the Art and Technology program at Chalmers.
Posted by Sue at 05:43 PM | Comments (0)
May 12, 2004
Knifeandfork Presents The Case at Kulturhuset
Artists from Knifeandfork discuss their work on the project The Case at Kulturhuset.
Knifeandfork is an international artist collaborative with an appetite for social computing and cutting-edge technologies. Members Brian House, Sue Huang, and Eugene Kim are masters students in Art and Techonology at Innovative Design at Chalmers University of Technology, in cooperation with the Faculty of Fine Arts at Gothenburg University and IT University of Gothenburg.
The Case at Kulturhuset is an interactive art installation built specifically for the Kulturhuset in central Stockholm, Sweden. The installation is about the subjectivity of narrative and experience, and the audience is invited to participate by playing the part of a private eye in a nonlinear drama.
Personal Digital Assistants (PDAs) and wireless Bluetooth communication enable a dynamic narrative structure: transmitters throughout Kulturhuset trigger scenes on the PDA screen as you move through the real-world setting of the fictional story. By uncovering more information, you are able to delve more deeply into the mystery.
The Case at Kulturhuset draws from the aesthetics and characters typical to hard-boiled pulp-fiction literature, comics, and film noir. As a detective, you set out to discover clues surrounding the death of a Mr. Jack Down. Characters include the famous actress Loretta Load, the mysterious stranger Magnus Magnusson, and an observant bartender, each of which gives testimony from a particularly slanted perspective. The plot structure is based on that of Rashomon, the classic film directed by Akira Kurosawa which introduced the use of multiple and conflicting storylines centered around the same series of events.
Posted by Sue at 05:15 PM | Comments (0)
March 10, 2004
Min Jung Hong, Jessica Findley, and Margot Jacobs Present Recent Works
Min Jung Hong, Jessica Findley, and Margot Jacobs discuss their recent project works.

Min Jung Hong
Starting from the idea that a user's emotional attachment-affection, fellowship, and friendship-to his/her everyday objects could give an alternative answer to the problem of design sustainability, my work "Emotionally Sustainable Design" explores on two big questions: 'Why do we feel more love for certain objects?' 'How can a designer use this knowledge to implement design sustainability?'
I have worked with the subject as the final thesis project here at HDK for last 1 1/2 years starting from theoretical reviews, moving to discussions and workshops and ending up with an exhibition.
It has been a journey to find different meanings of design objects within our everyday lives and I found out different meanings and values of the objects come out from different stories we make together with them. If an object contains many affectional memories, much of the user's special history, it gains special value within his/her life, so the object outlast any trendy, brand-new products coming out everyday competitively, many of cases, unnecessarily. In this way, my work has less point on producing any more new physical products. Instead, I aim at producing more stories and meanings of objects and supporting the users to make their own stories around their objects.
Jessica Findley and Margot Jacobs
The artists discuss their recent works including FRONT, BREATHE, and the aeolian ride!
Posted by Sue at 04:52 PM | Comments (0)
February 11, 2004
David Crawford and Dylan Tinlun Chan Present Recent Works
David Crawford and Dylan Tinlun Chan from Art and Technology at Chalmers University of Technology, Innovative Design, discuss their recent projects with new media
David Crawford
The Stop Motion Studiesare a series of experimental documentaries that chronicle my interaction with subway passengers in cities around the world. The aim of the project is to create an international character study based on the aspects of identity that emerge. David Crawford (b. 1970, Riverside, CA) studied film, video, and new media at the Massachusetts College of Art and received a BFA in 1997. In 1999, his Here and Now project was commissioned by New Radio and Performing Arts with funds from National Endowment for the Arts. In 2000, Crawford's Light of Speed project was a finalist for the SFMOMA Webby Prize for Excellence in Online Art. In 2003, his Stop Motion Studies project received an Artport Gate Page Commission from the Whitney Museum of American Art and an Award of Distinction in the Net Vision category at the Prix Ars Electronica.
Dylan Tinlun Chan
Old electronic equipment, once thrown away, loses its function but is given back its original potential as a raw collection of components. By rummaging through the electronic junk‚ one can improvise with the material, playing a game of reinventing a new sense of meaning to them. Taking an odd looking component here and putting it with another with the strange motion there, and maybe adding this with the nice colours too and so the process proceeds. Perhaps because this way of creating is so much fun, I could hardly produce anything else but 'toys'. These electronic toys were not only enjoyable to create, they also give me a certain joy and amusement, and so in return I treasure them as something precious and beautiful.
Chan Tinlun is a student of the Art and Technology program in Gothenburg, Sweden. He was born in 1980 in Hong Kong and is currently living in Toronto, Canada. His artistic interests are in computer graphics, electronics, robots, games and toys.
Posted by Sue at 04:37 PM | Comments (0)
April 03, 2003
Ramia Maze, Lalya Gaye, and Margot Jacobs Present Sonic City
Lalya Gaye, Margot Jacobs, and Ramia Maze discuss their work on the project Sonic City.

Sonic City is a new form of interactive music instrument using the city as an interface. It enables users to create a real-time personal soundscape of electronic music by walking through and interacting with urban environments. The system is wearable that retrieves information about environmental context and user action, and maps it to the real-time audio processing of urban sounds, resulting in music heard through headphones. Paths are considered as musical compositions and mobility through the shifting contexts of a city as a large-scale musical gesture. When wearing this system, one engages into a musical duet with the city: urban atmospheres, random encounters and everyday activities all participate in creating music as you are walking.
At the crossroad between urban exploration and experimental music making, Sonic City promotes the integration of everyday life settings and practices into personal forms of aesthetic expression with the help of Ubiquitous Computing.
During this [fringe] evening, we presented the design and implementation of our prototype.
This project is a collaboration between Future Applications Lab (Viktoria Institute), PLAY studio (Interactive Institute) and 8Tunnel2.
Project team:
Lalya Gaye (FAL), Margot Jacobs (PLAY), Ramia Mazé (PLAY) and Daniel Skoglund (8Tunnel2). Participating master students: Magnus Johansson and Sara Lerén (IT-University).
Websites:
@ FAL: http://www.viktoria.se/fal/projects/soniccity,
@ PLAY: http://www.tii.se/sonic-city
Bios
Lalya Gaye
Lalya is an engineer and researcher working in multidisciplinary projects at the convergence of art, technology, and design. Her research focus is on exploring how Ubiquitous Computing can trigger new aesthetic practices, by enabling people to transform their everyday life into a raw material for creation and personal expression. She has a BSc in physics from the University of Geneva, Switzerland, a MScEng in electroacoustics from the Royal Institute of Technology in Stockholm, Sweden and is a PhD candidate in informatics at the University of Göteborg, Sweden. She currently works at the Future Applications Lab (Viktoria Institute) in Göteborg and is a member of the sound-art collective Goutte d'Or.
Margot Jacobs
Margot is a designer and artist. Her work focuses on the interplay between people in both public and private settings incorporating game and user-based methods. Projects include: 'Breathe', honorable mention from the LIFE Artificial Life competition, 'Front', accepted at SIGGRAPH 2002, and ‘FARAWAY’ completed during her research fellowship at the Interaction Design Institute Ivrea, Italy. Margot studied industrial design at the Georgia Institute of Technology and interaction design and installation art at ITP/NYU. She is currently a researcher at PLAY, Interactive Institute.
Ramia Mazé
Ramia is a designer focusing on user-centred methods and strategies for prototyping new systems, products, and concepts. Currently director of the PLAY studio of the Interactive Institute, she is involved in EU and interdisciplinary collaborations exploring mobile audio expression and technology interfaces embedded in environments. Previously, she worked at MetaDesign in San Francisco and Philips Research Lab in the UK. She has a master's degree from the Royal College of Art, London, and a background in architecture.
Daniel Skoglund
Daniel is a sound-artist exploring the possibilities of sound, rhythm, electronics, mechanics, material, space, chaos, and order in music technology. His work is un-hierarchical, very visual and often expending outside the world of art. He is one half of the experimental sound-art duo 8Tunnel2 in Göteborg, Sweden.
Posted by Sue at 12:03 AM | Comments (0)
March 12, 2003
Ole Kristensen and Alberto Frigo Present Recent Works
Ole Kristensen and Alberto Frigo from Art and Technology at Chalmers University of Technology, Innovative Design, discuss their recent projects with new media.
Ole Kristensen
A project for landscapes and high velocity travellers, imagine that you sit in a train, looking out the window. Watching the landscape passing by. Little white luminescent dots start to circle just outside the window. Apparently they float in mid air. Just in front of your window and draw shapes, form words with the help of a few sensors, circuits and fast-flickering light emitting diodes, poles along the track now try to write, or just draw lines and forms that connect them with each other, the landscape and the traveller. Their circuitry knows about passing humans, speed and persistence of vision.
Alberto Frigo
[sux_doc#03] consists of an on-line application to stream and interface visual data gathered wearing a computer. Such data documents every whatever self-engaging task a possible wearer (by now myself) overcome during a whatever day (i.e. getting the coins out to buy a coke can from a vending machine at the metro stop, stirring a Sturbucks coffee with a plastic tea spoons). The occasional audience (possibly the same wearer) would then assist over time to the construction of my/his/her(ours?) general personal idea related to my/his/her(ours?) experience of NEXT 2.0.
The computer I am pursuing consists of an index mounted camera that and a microphone that records the wearer labeling such task with a synthetic description. Each unit (an image + an audio sample + GPS + time coordinates) is then sent to a virtual space (the actual interface) on the net in form of a particle interacting with the preexisting stored ones. The interaction occurs in various levels depending upon the similarities that each particle share when bumping into an other (i.e. clustering, attracting repelling, extinguishing). The world represented then constantly maps the wearer existence. The wearer has on his/her own side a tool to recollect his/her own ideas, navigating his/her own conscious. Self-prediction and interpretation are easily extracted from such experience.
My work interlaces the motif: "construct your personal ID". I have started out some years ago in Vancouver, Canada as a performance artist incorporating my studies as an industrial designer. Between now and then I partially took most of my time off to get a better understanding of the computational craft in relation to the project I am currently conducting here at Innovative Design, Chalmers University, Gothenburg, Sweden.
Posted by Sue at 04:08 PM | Comments (0)
January 23, 2003
Artists Present The Robotic Puppet Show
An international group of artists from the Art and Technology program at Chalmers University really set the stage with an introduction to The Robotic Puppet Show.... a stage filled with robot characters and real feelings...the boxes opened, the noises started, the show had begun...
Artists
Valerie Bugmman (Colombia/Switzerland)
Annabel Castro (Mexico/USA)
Dylan Chan (Canada/China)
Lorena Monsalve 'Tank' (Colombia/Venezuela)
Blanca RodrÃguez (Mexico)
Movements of invisible parts of their four bodies off and on and loses control of fifty-one tongues at the same time.

The Robotic Puppet Show is a work-in-progress merging theatre, performance, electronics, sculpture, and ready-made art objects. The robots and stage set are created combining new materials with junk electronic components and are accompanied by emotive electronic music, mixing both old and new technologies. As actors, puppet masters and technicians, the players perform multiple roles simultaneously, thus redefining the performer-audience paradigm. Merging traditional performance practice with a contemporary multi-disciplinary approach, the piece represents an exciting synthesis of art and technology.

Thanks guys for a terrific { i n s p i r a t i o n a l } performance!
Posted by Sue at 02:14 PM | Comments (0)
November 21, 2002
Linda Quinlan Presents Recent Works
Linda Quinlan showed a video piece entitled Membrain followed by a showing of RND# by Richard Fenwick.
Membrain
Linda's piece questioned identity's relationship to technology through the use of elaborate and beautifully detailed props. She toys with ideas of memory, body and the influence of technology on these very human traits. through a dreamlike interpretative narrative of signs and codes, Membrain asks that we become conscious of the consequences of our technological advancements.

RND#
The RND# project explores our increasingly bizarre dependence on and relationship with technology. While artist-in-residence at IDEO San Francisco, Richard Fenwick conceived the project idea and produced these first six RND# films in collaboration with IDEO designer Marcus Gosling.
Afterward we all had a chance to chat and get to know each other better. I didn't make it out to Kafe Japan but I heard the dancing that night was in full swing.
Linda thanks for showing your work, we will miss you!! Also thanks to everyone who came and showed spontaneous pieces (ie. Go wearable sketch by Alberto!)
Posted by Sue at 08:45 PM | Comments (0)