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February 11, 2004

David Crawford and Dylan Tinlun Chan Present Recent Works

David Crawford and Dylan Tinlun Chan from Art and Technology at Chalmers University of Technology, Innovative Design, discuss their recent projects with new media

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David Crawford
The Stop Motion Studiesare a series of experimental documentaries that chronicle my interaction with subway passengers in cities around the world. The aim of the project is to create an international character study based on the aspects of identity that emerge. David Crawford (b. 1970, Riverside, CA) studied film, video, and new media at the Massachusetts College of Art and received a BFA in 1997. In 1999, his Here and Now project was commissioned by New Radio and Performing Arts with funds from National Endowment for the Arts. In 2000, Crawford's Light of Speed project was a finalist for the SFMOMA Webby Prize for Excellence in Online Art. In 2003, his Stop Motion Studies project received an Artport Gate Page Commission from the Whitney Museum of American Art and an Award of Distinction in the Net Vision category at the Prix Ars Electronica.

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Dylan Tinlun Chan
Old electronic equipment, once thrown away, loses its function but is given back its original potential as a raw collection of components. By rummaging through the electronic junk‚ one can improvise with the material, playing a game of reinventing a new sense of meaning to them. Taking an odd looking component here and putting it with another with the strange motion there, and maybe adding this with the nice colours too and so the process proceeds. Perhaps because this way of creating is so much fun, I could hardly produce anything else but 'toys'. These electronic toys were not only enjoyable to create, they also give me a certain joy and amusement, and so in return I treasure them as something precious and beautiful.

Chan Tinlun is a student of the Art and Technology program in Gothenburg, Sweden. He was born in 1980 in Hong Kong and is currently living in Toronto, Canada. His artistic interests are in computer graphics, electronics, robots, games and toys.

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