NORDIC DESIGN RESEARCH CONFERENCE
May 29 31 2005, Copenhagen Denmark
PRELIMINARY PROGRAM
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Sunday,
May 29 |
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Monday,
May 30 |
Tuesday,
May 31 |
Wednesday,
June 1 |
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09:00
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Keynote :
Malcolm McCullough |
Panel |
Workshops/
special interest groups/
open space discussions |
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Tutorials &
Workshops
{full-day}
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10:00
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Paper
sessions {A} |
Paper
sessions {C} |
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11:00
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12:00
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Lunch & Design Cases Exhibition |
Lunch & Design Cases Exhibition |
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In the making
Colloquium
{half-day} |
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13:00
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Open!
Program committee meeting |
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14:00
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Panel |
Paper
sessions {D} |
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15:00
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Paper
sessions {B} |
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16:00
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Panel |
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17:00
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Social
event: city canal tour |
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18:00
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Opening
reception:
Danish Museum for Decorative Art |
Open house!
Design studios
and schools |
Conference
dinner:
Danish
Design Centre beginning at 19:00 |
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Formal conference program |
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Optional conference program |
About the conference program
We invite participation from practitioners and researchers working in
universities, design practices or schools, and industry! The conference
program is carefully designed to stimulate and structure in-depth discussion
in relation to the different types of submission categories. In this
way, the intention is to accommodate and bridge various presentation
and reflection traditions, including design theory, practice, and aesthetics
and create a common platform for exploring emerging diversity
and trans-disciplinarity.
Conference venue
Except where otherwise noted, the location for the conference will be
at the Royal Academy of Fine Arts, School of Architecture in Copenhagen
(www.karch.dk).
Directions and a map to this location may be found in: VENUE&TRAVEL.
Conference program highlights
Sunday, May 29
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Colloquium {half-day} In the Making
This colloquium is a chance for participants to get a fresh overview
of design research and teaching trends at a range of design schools
and universities. Young researchers and graduate students present
their design research, often based in concrete cases. Through contrasts
and comparison the programme will trigger engaging discussions on
themes such as sketching and modeling, design for children, emotional
design, and reflective design education.
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| 12.30-14:00 | Design: Sketching, modeling and collaborating |
| 14.30-16:45 | Emotional design and reflective education |

To view and download submissions, visit the online PROCEEDINGS
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Tutorial {full-day} Design Research Strategies
Tutorial chairs: Ilpo Koskinen and Jacob Buur
This tutorial provides an overview of four central methods in
scientific design research: Ethnographic research, design protocol
studies, action research, and research through design. It is aimed
at PhD-students and other researchers new to the field, who would
like to set a research strategy for their own work. The main presenters,
who themselves have completed their design PhD recently, introduce
their research paradigm, clarify basic terminology and methods,
and show how they worked with their own material. In each of the
four sessions students will present papers that enrich the discussion
of scientific design research. Presenters: Brendon Clark and Ben
Matthews (University of Southern Denmark), Bo T Christensen (Aarhus
University), Eva Brandt (Danmarks Designskole), Daniel Fällman
(University of Umeå).
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| 9:30-11:00 | Ethnographic design research |
| 11.15-12:30 | Design protocol studies |
| 13.30-15:00 | Action research |
| 15.15-16:45 | Research through design |

To view and download submissions, visit the online PROCEEDINGS
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Tutorial {full-day} User-Centred Innovation
This tutorial introduces two novel techniques
for design: Visionpool and Persceto. It is aimed
at design practitioners, who want to expand
their repertoire of working techniques. The
tutorial is presented by practitioners, who have
solid experience with applying the techniques in
their own design work. With each presentation
there will be a hands-on activity to help
participants familiarize with the techniques.
Visionpool is a boardgame with a large
collection of visual sample cards. Through a
process of associating words and selecting
images, participants can use the game to develop
ideas, align expectations and benchmark
processes. The technique has been applied by for
instance television stations to create content.
Villads Keiding, Visual Intelligence
Presceto combines the persona and scenario
methods to support content creation in the field
of art, interaction design and new media.
The technique has been applied for designing
game concepts for mobile devices and computer
game characters.
Michael Johannsson, Johan Salo and Magnus Wallon, K3 University of Malmö.
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| 9:30-12:30 | Visionpool: A Visual Tool for Innovation |
| 13.30-16:30 | Persceto: Persona and scenario tools |

To view and download submissions, visit the online PROCEEDINGS
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Workshop {full-day} Sound design: A New Frontier for Nordic Design?
Workshop chairs: Henriette Moos, Mikkel Holm Sørensen and Karsten Kjems
The aim of the workshop is to gather heterogeneous professional
competencies within the field of sound design broadly considered
to explore a new innovative potential for Nordic design. Sound design
is understood as all kinds of designing with and of sound. The ambition
is to extract knowledge, ideas and conceptual frameworks regarding
sound design, to provide for matchmaking and the establishment of
interest groups and knowledge networks in order to initiate a new
strategic focus on sound design among Nordic stakeholders. Presenters:
Mikkel Holm Sørensen (Actics Ltd.), Anders-Petter Andersson
(Kristiansstad University), Karsten Kjems (Sonic Branding), and
Rune Søchting. The panel consists of Mikkel B. Rasmussen
(Kontrapunkt R&D), Birgitta Cappellan, Torben Holm Pedersen
(DELTA, DTU) and Martin Hall. Workshop cases presented in
corporation with Hilton Hotels, Lego, Wonderful
Copenhagen and Pumpkin Post Production.
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| 9:30-10:00 | Workshop soundscape by house composer Rune Søchting |
| 10:00-10:30 | From click 'n' cut to intelligent hearing aids: Sound design as a new Nordic design frontier |
| 10:30-11:15 | The Interactive Sound Design education and examples from own experience with innovative sound design, new technologies and markets |
| 11:15-12:00 | CAI: Towards the creation of Corporate Audio Identity |
| 13:00-15:00 | Workshop: Designing concrete innovative sound products for participating companies |
| 15:30-16:30 | Presentation of results from workshop with commentaries from panel and plenum discussion |
| 16:30-16:45 | Soundscape: The tuning of the day |
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Monday, May 30
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Keynote:
Malcolm McCullough, Taubman College of Architecture and Planning,
University of Michigan, USA
"For twenty years as an educator, author, and design
advocate, Malcolm McCullough has consistently brought a human-centered
approach to emerging practices in digital design. Beginning from
computer aided design in architecture, in which he was a pioneer
in the 1980s, McCullough eventually reached artists, urbanists,
environmental psychologists, digital fabricators, and usability
professionals. His 1996 book Abstracting Craft found an interdisciplinary
audience for the creative work practices behind the digital economy.
His latest book, Digital Ground--Architecture, Pervasive Computing,
and Environmental Knowing, offers a theory of place for interaction
design. Prior to joining the architecture faculty at the University
of Michigan; McCullough served at Carnegie Mellon; and for ten years
at Harvard. He has experienced silicon valley briefly as a product
manager at early Autodesk and later as a visitor-in-reisdence at
Xerox PARC. Today he resides peacefully in the blue puddle that
is Ann Arbor."
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Paper Session {A}
Paper session {A1} New approaches to materiality / critical design, Session chairs: Frans Mayra and Ida Engholm
Paper session {A2} Changing role of design, Session chairs: Peter Ullmark and Susann Vihma

To view and download submissions, visit the online PROCEEDINGS
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Lunch and Design Cases exhibition
To view and download submissions, visit the online PROCEEDINGS
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Panel: Design and Material Culture
Session chairs: Ida Engholm, Susann Vihma and Karen Lisa Salamon
Invited speech: The Material Culture of Luck -The efficacy of auspicious
designs in Japan, Inge Daniels, Royal College of Art, London UK
"Inge Daniels
is a social anthropologist, specializing in material culture studies.
Her research interests include the relationship between the souvenir
and the gift, the commodification of religious forms, consumption
practices in the home, and processes of disposal and recycling.
For her PhD at the University College London she conducted a multi-sited
ethnography following a famous Japanese souvenir as it moved through
several trajectories from its production in factories, via sales
in souvenir shops to its end consumption in the home. This piece
of work reaches important conclusions about the relationship between
production, consumption and the design of goods. In 2001 she curated
an exhibition called Souvenirs in Contemporary Japan
at the British Museum. Recent fieldwork includes a six-month ethnography
of design practices in a large technology company in London and
a one-year ethnography of the material culture of contemporary Japanese
homes. Currently she is involved in a research project at the AHRB
Centre for the domestic Interior at the RCA in London that explores
the link between design, ethnography and the home."
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Paper session {B}
Paper session {B1} Emerging patterns, Session chairs: Judith Gregory and Ramia Mazé
Paper session {B2} Design & Research, Session chairs: Pelle Ehn and Ken Friedman

To view and download submissions, visit the online PROCEEDINGS
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Tuesday, May 31
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Panel: Art and Design
Session chairs: Johan Redström and Peter Krogh
No longer, if ever, is design dominated by sketching, drawing, modelling
etc, but merely based on concepts and ideas. The translation of
ideas from art into design is not just about visual expressions
and form, but increasingly about different types of expressions.
On the basis of this the panel will discuss and explore topics as:
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The intersection between art and design seem
to be an area in constant flux. For instance, we find designs
meant just to be exhibited in e.g. an art museum and artworks
made to be used and experienced in the way we would think
about and use products. |
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Design has typically been about providing solutions
as answers to questions and challenges, what happens when
design becomes a tool for asking questions, forcing its users
to take position and doubt preconceptions? |
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Buckminster Fuller is famous for saying: The
art of design science. How might design research be
approached from an art perspective, and how might this inform
and challenge the prevailing dichotomy of art and science. |
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Panellists: Rasmus Nielsen (artist, Superflex),
Stella d'Ailly (curator), Maarit Mäkelä (artist and designer,
UIAH)
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Paper session {C}
Paper session {C1} The role of the artifact, Session chairs: Sara Ilstedt Hjelm and Merete Ahnfeldt-Mollerup
Paper session {C2} Studying design practice, Session chairs: Ilpo Koskinen and Karen Lisa Salamon
Paper session {C3} Design education, Session chairs: Peter Ullmark and Mike Stott
Paper session {C4} User studies (methods), Session chairs: Hálldor Gíslason and Dagny Stuedahl

To view and download submissions, visit the online PROCEEDINGS
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Lunch and Design Cases exhibition
To view and download submissions, visit the online PROCEEDINGS
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Paper session {D}
Paper session {D1} Design methods, Session chairs: Judith Gregory and Jacob Buur
Paper session {D2} Facilitating collaboration (methods), Session chairs: Ramia Mazé and Pelle Ehn
Paper session {D3} Design and space, Session chairs: Katrine Lotz and Ilpo Koskinen
Paper session {D4} Design discourses and social processes, Session chairs: Karen Lisa Salamon and Susann Vihma

To view and download submissions, visit the online PROCEEDINGS
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Panel: Imagine a Nordic institute for design research!
Session chairs: Peter Ullmark and Pelle Ehn
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What should it concentrate on to really contribute? |
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What could be left to other disciplines and research institutions? |
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What role could professional design work play in this kind of institute? |
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How should the institute relate to practice and to business? |
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How to consider artistic pespectives? |
Panelists: Sanjoy Mazumdar (Professor, Planning, policy and design, University of California, Ervine), Lise Vejse Klint (Chairperson, Danish Designers), Sara Ilstedt Hjelm (Director for education and research, Swedish Industrial Designers SVID), Dagny Stuhedal (post-doc, Media and Communication, Oslo University) and Bengt Palmgren (Principal, Umeå Institute of Design, Umeå University)
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Wednesday, June 1
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Workshops / special interest groups /
open space discussions
Open formats proposed by conference participants for discussion
groups, networking, planning meetings, etc.
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Program committee open meeting
Discussion and feedback on 'In the Making' and planning for a next
conference all input & participation welcome!
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