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Outreach initiatives
Symposiums and seminars
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Exhibitions and events
Invited presentations

Publications
2004
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News archive
2003
2002
2001
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  Publications 2003

Academic publications - books, journals, or articles

Andersen, K., Jacobs, M., and Polazzi, L. (2003) Playing Games in the Emotional Space. In: Blythe, M.A., Overbeeke, K., Monk, A.F. & Wright, P.C. (eds) Funology - From Usability to Enjoyment. Kluwer Academic Publishers.
[PDF]

Falk, J. (2003) Interfacing the Narrative Experience. In: Blythe, M.A., Overbeeke, K., Monk, A.F. & Wright, P.C. (eds) Funology - From Usability to Enjoyment. Kluwer Academic Publishers.
[PDF]


Academic publications - conferences

Anderson, K., Jacobs, M., and Polazzi, L. Faraway. In: Proceedings of User_Mode = emotion + intuition in art + design. Tate Modern, London, UK, May 9-11.

Berndtsson, K. and Kindmark, L. (2003) Intertale - a New Way to Create Interactive Narratives. In: Proceeding of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany June 24-26.
[PDF]

Björk, S., Lundgren, S. and Holopainen, J. (2003) Game Design Patterns. In: Copier, M. and Raessens, J. (eds) Level Up - Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
[PDF]

Björk, S., and Holopainen, J. (2003) Describing Games - An Interaction-Centric Structural Framework. In Copier, M. and Raessens, J. (eds) Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
[PDF]

Björk, S., Lundgren, S., Falk, J. & Åkesson, K-P. (2003) MyTHeme. A Computer-Augmented Storytelling game for non-storytellers. Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.

Gaye, L., Mazé, R. and Holmquist, L.E. (2003) Sonic City: The Urban Environment as a Musical Interface. In: Proceedings of New Interfaces for Musical Expression (NIME). McGill University, University of Montréal, May 22-24.
[Abstract] [PDF]

Holmquist, L.E., Mazé, R. and Ljungblad, S. (2003) Designing Tomorrow's Smart Products - Experience with the Smart-Its Platform. In: Proceedings of Designing User Experiences (DUX). San Francisco, USA, June 06 – 07.
[Abstract] [PDF]

Jacobs M., Gaye L., and Holmquist L. E. (2003) Tejp: Ubiquitous Computing as Expressive Means of Personalizing Public Space. In: Proceedings of Ubiquitous Computing (UbiComp). Seattle, USA, October 12-15.[
[PDF]

Jernström, H. and Melin, L. (2003) Interactive Party Textiles. In: Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction (INTERACT). Zürich, Switzerland, September 1-5.
[Abstract] [PDF]

Lundgren, S. and Björk, S. (2003) Game Mechanics: Describing Computer-Augmented Games in Terms of Interaction. In: Proceeding of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany June 24-26.
[Abstract] [PDF]

Lundgren, S., Johansson, S., Nilsson, F., Stenberg, P., and Thorin, P. (2003) Mapping Fabrics to Music: Lessons Learned. In: Proceedings of the Ninth IFIP TC13 International Conference on Human-Computer Interaction (INTERACT). Zürich, Switzerland, September 1-5.

Mazé, R. and Gaye, L. (2003). Sonic City. In: Proceedings of the International Festival of Music and Sound (Cybersonica). Institute for Contemporary Art, London, UK.
[PDF]

Mazé, R. and Jacobs, M. (2003) Sonic City: Prototyping a Wearable Experience. In: Proceedings the 7th IEEE International Symposium on Wearable Computing (ISWC). October 21-23.
[PDF]

Mazé, R. and Jacobs, M. (2003) Underdogs and Superheroes: Designing for New Players in Public Space. In: Proceedings of User Aspects of ICTs conference (CAST). University of Art and Design, Finland.
[PDF]

Melin, L. (2003). De Interaktiva Kuddarna. Nordic Textile Journal, 1, 2003.
[PDF]

Rydenhag, T., Bernson, J. Backlund, S. and Berglin, L. (2003) Spookies: A Computationa Free Play Toy. In: Proceedings of Ubiquitous Computing (UbiComp). Seattle, USA, October 12-15.

Thoresson, J. (2003) PhotoPhone Entertainment. In: Extended Abstracts of the Conference on Human Factors in Computing Systems (CHI ), New York, USA, 896-897.
[PDF]



Master's theses

Lerén, S. (Candidate's thesis) (2003). How to evaluate Sonic City: Evaluating context-aware computing for creative purposes from a cognitive science point of view. Cognitive Science. Supervised by Pierre Gander (SSKKII, Gothenburg, Sweden) and Staffan Björk.
[PDF]

Thoresson, J. (MSc thesis) (2003). PhotoPhone Entertainment - lite om design för väntan. HCI/Interaction Design. Supervised by Staffan Björk.
[PDF]

Sjödin, L., and Thorin, P. (MSc thesis) (2003) Fairytales for designers. MDI/Interaction Design, IT University Göteborg.



Other publications

PLAY Studio Application 2003. Application for PLAY to continue as a studio at the Interactive Institute.
[Application as PDF] [Appendix as PDF]

Holmquist, L.E. and Mazé, R. (2003) Design and Evaluation of Applications for Smart-Its. Smart-Its project Deliverable 8 to the Disappearing Computer Initiative, European Union Information Society Technologies program, IST-2000-25428.

Ljungblad, S., Skog, T., Gaye, L. (2003) Are designers ready for ubiquitous computing?: a formative study. In: Proceedings of Conference of Human Factors on Computing Systems (CHI).(features a discussion of findings with Smart-Its)
[PDF]

Lundgren, S. (2003). How to Join Bits and Pieces. In: The Games Journal (online magazine), January.
[HTML]

Mazé, R. (2003). Designing Interactive Systems (DIS 2002). i3 Magazine, February 2003.

CHI 2003 Extended Abstracts CD-ROM, eds. G. Cockton, P. Korhonen, E. Bergman, S. Björk, P. Collings, A. Dey, S. Draper, J. Gulliksen, T. Keinonen, J. Lazar, A. Lund, R. Molich, K. Nakakoji, L. Nigay, R. Oliveira Prates, J. Rieman and C. Snyder, ACM Press: New York, ISBN: 1-58113-637-4, 2003.