Abstract Information Appliances
Methodological Exercises in Conceptual Design of
Computational Things
Lars Hallnäs and Johan Redström
PLAY Research Studio, Interactive Institute
Abstract
The decisions we make when designing computational
things cannot all be reduced to questions about functionality,
usability testing, user requirements, etc. In HCI-related research
and design, other fundamental aspects of design, such as the basic
aesthetical choices involved, have a tendency to be hidden and
seemingly forgotten. To support awareness and understanding of such
basic aesthetical choices, we propose two methodological exercises
that take the expressions of computational things in use as their
starting points: i) to derive functionality from given expressions;
and ii) to rediscover "expressionals" in given appliances. The aim
with i) is to encourage reflection upon of how functionality can be
grounded in the expressions of things. With ii), the aim is to expose
the more or less hidden aesthetical choices by means of
re-interpreting them in given appliances. Using a number of examples
as a basis, the central role of temporal gestalts and the art of
using computational things are discussed.
Keywords
Aesthetics, interaction design, design methods.
Presented at DIS2002: Designing
Interactive Systems, London, June 2002.
© 2002
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