Published in: Extended Abstracts of CHI 2001 (Interactive Poster), ACM Press, 2001.
Pirates: Proximity-Triggered Interaction in a Multi-Player Game
Jennica Falk, Peter Ljungstrand, Staffan Björk, Rebecca Hansson
PLAY research group, The Interactive Institute
c/o Viktoria Institute, Box 620, 405 30 Göteborg, SWEDEN
{jennica.falk,peter.ljungstrand,staffan.bjork,rebecca.hansson}@interactveinstitute.se
http://www.interactiveinstitute.se/
Abstract
We show how proximity-sensing technology can be integrated into computer game design to provide richer game experiences in social settings. To explore the theme of proximity-triggered interaction, we have constructed Pirates! – a multi-player, wireless computer game for handheld computers, played throughout a physical environment. The players’ physical locations in the environment trigger game events.
Keywords
proximity, wireless computer games, social interaction, handheld computers© 2001