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PUBLICATIONS
Academic publications - books, journals, or articles
Falk, J. (2003) Interfacing the Narrative Experience. In: Blythe, M.A.,
Overbeeke, K., Monk, A.F. & Wright, P.C. (eds) Funology - From Usability
to Enjoyment. Kluwer Academic Publishers, 249-256.
[PDF]
Björk, S., Holopainen, J., Ljungstrand, P. and Mandryk, R. (eds)
(2002) Special Issue on Ubiquitous Games Personal and Ubiquitous Computing,
6(5-6), December 2002, 358-361.
[PDF]
Academic publications - conferences
Björk, S., Falk, J., Hansson, R. and Ljungstrand, P. (2001) Pirates!
- Using the Physical World as a Game Board. Proceedings of the 8th IFIP
TC13 International Conference on Human-Computer Interaction (INTERACT).
Tokyo, Japan, July 9-13.
[Abstract]
[PDF]
Björk, S., and Holopainen, J. (2003) Describing Games - An Interaction-Centric
Structural Framework. In Copier, M. and Raessens, J. (eds) Level Up -
CD-ROM Proceedings of Digital Games Research Conference 2003. Utrecht,
The Netherlands, 4-6 November.
[PDF]
Björk, S., Lundgren, S., Falk, J. & Åkesson, K-P. (2003) MyTHeme. A Computer-Augmented
Storytelling game for non-storytellers. Proceedings of Digital Games Research
Conference 2003. Utrecht, The Netherlands, 4-6 November.
Björk, S., Lundgren, S. and Holopainen, J. (2003) Game Design Patterns.
In: Copier, M. and Raessens, J. (eds) Level Up - Proceedings of Digital
Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
[PDF]
Falk, J. (2004) Live Role-Playing Games: Implications for Ubiquitous Computer
Game Design. In forthcoming: Proceedings of the 3rd International Conference
on Entertainment Computing (ICEC). Eindhoven, The Netherlands, September
1-3.
Falk, J., Ljungstrand, P., Björk, S. and Hansson, R. (2001) Pirates:
Proximity-Triggered Interaction in a Multi-Player Game. In: Proceedings
of the Conference on Human Factors in Computing Systems (CHI). 119-120.
.[Abstract]
[PDF]
Ljungstrand, P., Björk, S., Falk, J., Hansson, R., Holmquist, L.E.,
Hollopainen, J., Koskinen, K., Mattila, J., Räsänen, E. and
Toivonen, T. (2001) Pirates! In: Proceedings of the International Conference
on Computer Graphics and Interactive Techniques (ACM SIGGRAPH).
[PDF]
Lundgren, S. and Björk, S. (2003) Game Mechanics: Describing Computer-Augmented
Games in Terms of Interaction. In: Proceeding of Technologies for Interactive
Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany June
24-26.
[Abstract]
[PDF]
Other publications
Lundgren, S. (2003). How to Join Bits and Pieces. In: The Games Journal
(online magazine), January.
[HTML]
Lundgren, S. (MSc thesis) (2002) Joining Bits and Pieces - How to make
Entirely New Board Games using Embedded Computer Technology. HCI/Interaction
Design, IT University of Göteborg. supervised by Björk, S.
[PDF]
Björk, S., Holopainen, J., Ljungstrand, P. and Åkesson K-P. (2002) Designing
Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous
Computing Entertainment. Personal and Ubiquitous Computing. 6(5-6) 443
- 458.
[PDF]
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