Ubiquitous Gaming
Partners

PROJECTS
Pirates!
Live Role-playing Games
myTHeme
Game DESIGN Patterns

RESULTS
Publications
Presentations

 
PUBLICATIONS

Academic publications - books, journals, or articles

Falk, J. (2003) Interfacing the Narrative Experience. In: Blythe, M.A., Overbeeke, K., Monk, A.F. & Wright, P.C. (eds) Funology - From Usability to Enjoyment. Kluwer Academic Publishers, 249-256.
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Björk, S., Holopainen, J., Ljungstrand, P. and Mandryk, R. (eds) (2002) Special Issue on Ubiquitous Games Personal and Ubiquitous Computing, 6(5-6), December 2002, 358-361.
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Academic publications - conferences

Björk, S., Falk, J., Hansson, R. and Ljungstrand, P. (2001) Pirates! - Using the Physical World as a Game Board. Proceedings of the 8th IFIP TC13 International Conference on Human-Computer Interaction (INTERACT). Tokyo, Japan, July 9-13.
[Abstract] [PDF]

Björk, S., and Holopainen, J. (2003) Describing Games - An Interaction-Centric Structural Framework. In Copier, M. and Raessens, J. (eds) Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
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Björk, S., Lundgren, S., Falk, J. & Åkesson, K-P. (2003) MyTHeme. A Computer-Augmented Storytelling game for non-storytellers. Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.

Björk, S., Lundgren, S. and Holopainen, J. (2003) Game Design Patterns. In: Copier, M. and Raessens, J. (eds) Level Up - Proceedings of Digital Games Research Conference 2003. Utrecht, The Netherlands, 4-6 November.
[PDF]

Falk, J. (2004) Live Role-Playing Games: Implications for Ubiquitous Computer Game Design. In forthcoming: Proceedings of the 3rd International Conference on Entertainment Computing (ICEC). Eindhoven, The Netherlands, September 1-3.

Falk, J., Ljungstrand, P., Björk, S. and Hansson, R. (2001) Pirates: Proximity-Triggered Interaction in a Multi-Player Game. In: Proceedings of the Conference on Human Factors in Computing Systems (CHI). 119-120.
.[Abstract] [PDF]

Ljungstrand, P., Björk, S., Falk, J., Hansson, R., Holmquist, L.E., Hollopainen, J., Koskinen, K., Mattila, J., Räsänen, E. and Toivonen, T. (2001) Pirates! In: Proceedings of the International Conference on Computer Graphics and Interactive Techniques (ACM SIGGRAPH).
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Lundgren, S. and Björk, S. (2003) Game Mechanics: Describing Computer-Augmented Games in Terms of Interaction. In: Proceeding of Technologies for Interactive Digital Storytelling and Entertainment (TIDSE). Darmstadt, Germany June 24-26.
[Abstract] [PDF]



Other publications

Lundgren, S. (2003). How to Join Bits and Pieces. In: The Games Journal (online magazine), January.
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Lundgren, S. (MSc thesis) (2002) Joining Bits and Pieces - How to make Entirely New Board Games using Embedded Computer Technology. HCI/Interaction Design, IT University of Göteborg. supervised by Björk, S.
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Björk, S., Holopainen, J., Ljungstrand, P. and Åkesson K-P. (2002) Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment. Personal and Ubiquitous Computing. 6(5-6) 443 - 458.
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