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PIRATES!
In collaboration with Nokia Research Center in Tampere, Finland, we wanted to investigate how computer games can be designed to regain some of the more social aspects of traditional games, as well as how they can free the players from the desktop environment. 'Pirates!' is a game implemented on a hand-held computer fitted with
wireless server-connectivity (802.11b) and custom-made radio-based proximity
sensors. These devices detect the signals transmitted by low-range beacons
that are placed in the physical environment, enabling the server to
have a fairly good idea of where each client is within a space. |
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