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Live role-playing games studies
We think of live role-playing games as dramatic and narrative forms
of game play, fiction adventures in which players portray character
roles in person and where the physical world is appropriated as part
of the game interface. In addition, costume, props, and set-design,
play important roles in transforming players into characters and the
mundane physical environment into a fantastic (as opposed to realistic)
game world.
This highly interactive narrative game-form takes place in a magical
and imaginary domain in the cross-section between physical reality and
fantastic fiction. It is a social and collective exercise in emergent
narrative creation where each participant is important to the design
effort as a whole. With no physical division between player, character,
and narrative, live role-playing games provide players a kind of immersion
that many other interactive experiences promise as a technical goal,
but have yet to deliver.Some might argue that this kind of narrative
immersion is the holy grail of interactive fiction and computer games,
and indeed entertainment, where content is embedded in our physical
surround, creating a tangible, ubiquitous, sense-based, context-sensitive,
and sensory-intensive interface to the experience.
In studying live role-playing games we are learning important lessons
that inform our work in designing new game interfaces. For more information
on these studies,
and for some definitions
of what LRP games are, visit Jennica Falk's webpages.
Acknowledgement
Jennica's studies of live role-playing games were initially carried
out with the support and encouragement of Glorianna
Davenport. Many of Jennica's ideas and written material were formed
during her time in the Story Networks group at Media
Lab Europe, and proper credit for that is definitely in order.
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