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This is an archive of work in the Ubiquitous
Gaming research theme from 2002-2004. Work in this area and people working
in this theme are continuing research as part of the GAME studio - for current
information 2005+ please visit the GAME
studio website!
As an ongoing research agenda, the Ubiquitous Gaming
theme looks at the future of game design and game play. We research and
develop games and interactive narrative experiences that move out of the
confinement of their traditional media - the desktop computer - and into
the physical surround.
We feel that future computer games will take on ubiquitous and tangible
forms - properties that will contribute to their transcendence of the
personal computer interface. Computer games will mature into experiences
of personal immediacy and will with sophistication and efficiency employ
and grant privilege to the skills with which we act and interact with
the physical world. Our task in the Ubiquitous Gaming theme is to define
and articulate design implications and develop prototypes that manifest
the possibilities and directions of this research agenda.
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PEOPLE
PLAY
Staffan Björk
Daniel Eriksson
Jennica Falk
Johan Peitz
IDC | Chalmers
Sus
Lundgren
SICS
Karl-Petter Åkesson
Nokia Research Center
Jussi Holopainen |
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