Ubiquitous Gaming
Partners

PROJECTS
Pirates!
Live Role-playing Games
myTHeme
Game DESIGN Patterns

RESULTS
Publications
Presentations



  This is an archive of work in the Ubiquitous Gaming research theme from 2002-2004. Work in this area and people working in this theme are continuing research as part of the GAME studio - for current information 2005+ please visit the GAME studio website!

As an ongoing research agenda, the Ubiquitous Gaming theme looks at the future of game design and game play. We research and develop games and interactive narrative experiences that move out of the confinement of their traditional media - the desktop computer - and into the physical surround.

We feel that future computer games will take on ubiquitous and tangible forms - properties that will contribute to their transcendence of the personal computer interface. Computer games will mature into experiences of personal immediacy and will with sophistication and efficiency employ and grant privilege to the skills with which we act and interact with the physical world. Our task in the Ubiquitous Gaming theme is to define and articulate design implications and develop prototypes that manifest the possibilities and directions of this research agenda.
         
PEOPLE

PLAY
Staffan Björk
Daniel Eriksson
Jennica Falk
Johan Peitz

IDC | Chalmers
Sus Lundgren

SICS
Karl-Petter Åkesson

Nokia Research Center
Jussi Holopainen