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| PUBLICATIONS |
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Davidsson, O. (2004) Game Design Patents - Protecting the Internal Mechanisms of Video Games?.
Master Thesis at the Business Technology program at the IT University of Göteborg. Supervised by Staffan Björk.
[PDF]
Peitz, J. (2004) Kopplade Spel - Utökning av TV-spel med mobil funktionalitet.
Master Thesis at the Computer Science Department at Chalmers University of Technology. Supervised by Staffan Björk.
[PDF]
Björk, S., Lundgren, S. & Holopainen, J. (2003) Game Design Patterns. In Copier, M. & Raessens, J. (Eds.) (2003) Level Up - Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003.
[PDF]
Björk, S., & Holopainen, J. (2003) Describing Games - An Interaction-Centric Structural Framework. In Copier, M. & Raessens, J. (Eds.) (2003) Level Up - CD-ROM Proceedings of Digital Games Research Conference 2003, Utrecht, The Netherlands, 4-6 November 2003.
[PDF]
Lundgren, S. & Björk, S. (2003) Game Mechanics: Describing
Computer-Augmented Games in Terms of Interaction. Full paper in proceedings of TIDSE 2003 (Technologies for Interactive
Storytelling and Digital Entertainment), Darmstadt, Germany 24 - 26
March 2003.
[PDF]
Lundgren, S. (2003). How
to Join Bits & Pieces. In: The Games Journal (online magazine),
January, 2003.
[HTML]
Lundgren, S. (2002) Joining Bits and Pieces - How to make Entirely
New Board Games using Embedded Computer Technology. M.Sc. Thesis
in Interaction Design at the Department of Computing Science, IT University
of Göteborg, Göteborg University and Chalmers University
of Technology.
[PDF]
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| PRESENTATIONS |
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Björk, S. & Holopainen, J. (2003) Game Design Patterns. Lecture at GDC Europe 2003, 26-29 August, 2003, London, UK.
[Slides (Powerpoint)]
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Holopainen, J. & Björk, S. (2003) Game Design Patterns Workshop at Hypermedia Lab.
[Workshop Overview (Powerpoint presentation) ]
[Workshop Introduction (Powerpoint presentation)]
[Pattern Harvesting (Powerpoint presentation)]
[Pattern Genesis (Powerpoint presentation)]
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Kreimeier, B., Holopainen, J., & Björk, S. (2003) Game Design Patterns. Lecture at GDC 2003, Game Developers Conference, March 4-8, 2003, San Jose, CA, USA.
[Berndt's Lecture Supplement (RTF file)]
[Staffan and Jussi's Lecture Supplement (Word document)]
[Staffan's slides (Powerpoint)]
[Jussi's slides (Powerpoint)]
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| RELATED PUBLICATIONS FROM PLAY |
Berndtsson, K & Kindmark, L. (2003) InterTale - a New Way to Create Interactive Narratives. Full paper to appear in the proceedings of TIDSE 2003 (Technologies for Interactive Storytelling and Digital Entertainment), Darmstadt, Germany 24 - 26 March 2003.
[PDF]
Thoresson, J. (2003) PhotoPhone Entertainment. Student Poster presented at CHI 2003, April 5-10, Fort Lauderdale, Florida, USA.
[Abstract] [PDF]
Björk, S., Holopainen, J., Ljungstrand, P. & Mandryk, R. (Eds.) (2002) Special Issue on Ubiquitous Games of Personal and Ubiquitous Computing, Vol. 6 , No. 5-6, December 2002, pp. 358-361.
[PDF]
Björk, S., Holopainen, J., Ljungstrand, P. & Åkesson K-P. (2002) Designing Ubiquitous Computing Games - A Report from a Workshop Exploring Ubiquitous Computing Entertainment in Personal and Ubiquitous Computing January, Volume 6, Issue 5-6, pp. 443 - 458.
[PDF]
Björk, S., Falk, J., Hansson, R., & Ljungstrand, P. (2001) Pirates! - Using the Physical World as a Game Board. Paper at Interact 2001, IFIP TC.13 Conference on Human-Computer Interaction, July 9-13, Tokyo, Japan.
[PDF]
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References:
N/A
Revision date: 2003-02-25
Revised by: SL |
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