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PLAY clocks for 2001PLAY is experimenting with a variety of very slow abstract clocks. Follow this link for more information.These are the clocks designed during the year 2001. New clocks will be added approximately once per month to the PLAY homepage. To see how the clocks work, try changing your system's time to different values and reload the web page! But make it a big change, otherwise you will probably not see much of a difference. Note: Right now, some browsers seem to have an issue with too many animated clocks on the same page. That means that some of the later clocks ("Falling", "FlatLine") may not work correctly. We hope to fix this soon. GridClock [Java Code] By Lars Erik Holmquist A number of random and horizontal lines are drawn. The number of lines depends on the percentage of the five years that has elapsed, and the placement depends on the system's internal clock in milliseconds. Thus although the placement is also time-dependent, it is effectively random. SpiralClock [Java Code] By Lars Erik Holmquist and Linda Melin This clock evolves slowly to form a spiral. At the outset, it is a tangled mess of lines, but as time goes on, the spiral becomes more and more apparent. Order from chaos? PLAYBlue [Java Code] By Lars Erik Holmquist & Johan Redström A simple colored rectangle converges to the PLAYBLUE color. The change is done by simply considering the value of the RGB color as a single number that goes from 0 (black) at the start, to 13158 (PLAYBLUE). Rather than having a more "clever" color cycling effect we instead use the material in the most obvious and natural way, thus exposing the underlying representation of color in most computer systems. PolygonClock [Java Code] By Rebecca Hansson The size of the blue square in the middle increases as time goes by, and so does the yellow rectangles. When the 31st of December 2002 becomes the 1st of January 2003 the two colors will meet. PulseClock [Java Code] By Lars Erik Holmquist This is the first example of a continuously animated clock. A field of PLAY-blue color pulses from left to right, the amplitude of the pulses increasing as time passes. Falling [Java Code] By Lars Erik Holmquist 10 PLAY logos fall downwards, slower and slower as time passes. At the end of the five-year period, they will have come to a complete stop. FlatLine [Java Code] By Lars Erik Holmquist Inspired by the look of EKG readouts for heart activity, a graphical pulse gets gradually slower, and stops completely after the five year period (it goes "flatline"). Tree [Java Code] By Lars Erik Holmquist A fractally generated tree grows more and more as time passes. When the five years have passed the tree finally breaks out of its bounding box. |
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