Auditory Interfaces
Is the visual interface enough?
That is a very important question, considering the overwhelming
focus on visual interfaces, in the user interface community.
While graphical user interfaces were a giant
leap for the usability of computers, and provide unprecedented
control for the users, they may also lack in some areas. The
usability of a visual interface is tightly connected to the
extent the user is able to focus and concentrate, on each
interesting piece. Maintaining focus may be hard or physically
impossible (e.g when turning away from the interface), and
the amount of information may be overwhelming. In the BreakBits
project, we suggest a non-visual solution to that problem.
An auditory interface.
It is actually quite common that today's
computers use sound, and even short pieces of music, to tell
the user something. The computer may beep in different ways,
alerting the user of errors and events, and some even play
a little tune at startup.
While these beeps and sounds clearly (are meant to) convey
information, they often have no defined meaning, and are often
just there to tell the user that something's wrong. Too late...
The research on auditory displays
and the use of sound and music in computer user interfaces
is not att all new, with several notable projects presented,
or in progress. Perhaps the most well respected and important
of those dealing with event driven auditory interfaces are
Earcons and Auditory Icons.
Earcons
First presented by Meera M. Blattner, at the Lawrence Livermore
National Laboratory, and later thoroughly reseached by Stephen
Brewster et. al. , at the University of Glasgow, Earcons were
defined as "non-verbal audio messages that are used in the
computer/user interface to provide information to the user
about some computer object, operation or interaction".
Earcons strives to enhance the widgets (buttons, windows etc.)
in graphical user interfaces, by giving sonic clues.
Auditory
Icons
The auditory icons, as described by William Gaver, is similar
to Brewster's earcons in that it maps event and objects to
specific sounds. However, unlike the Earcons, Gaver's auditory
icons are constructed using natural sounds, rather than abstract,
electronic sounds.
Both these approaches have been thoroughly tested on users,
with very convincing outcomes.
Musical
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