Keynotes

 

Joachim Sauter
Professor for "New Media Art and Design" at the University of the Arts, Berlin
Adjunct Professor of media design and art at UCLA, Los Angeles
Co-founding member and artistic director of ART+COM, Berlin

 

Kevin Walker
Researcher at the London Knowledge Lab and exhibit designer.

 

Margret Hallgrímsdóttir

General Director of the National Museum of Iceland.

 

Torfi Frans Ólafsson

Senior Producer of EVE Online, CCP Games, and has worked as 3d modeler, lead artist, and graphics programmer at the company since 1999.

 

 

More about our keynote speakers

 

Joachim Sauter

Professor for "New Media Art and Design" at the University of the Arts, Berlin

Adjunct Professor of media design and art at UCLA, Los Angeles

Co-founding member and artistic director of ART+COM, Berlin

 

After completing his MA at the academy of fine arts in Berlin he studied at the 'German Academy for Film and Television', Berlin.


Since the early 1980s, Joachim Sauter has been working as a media artist and designer. From the beginning, he has focussed on digital technogies and is experimenting how they can be used to express content, form, and narration.


Fuelled by this interest, he founded ART+COM in 1988 together with other artists, designers, scientists, and technologists. Their goal was to practically research this new up-and-coming medium in the realm of art and design. Until now, he is working in this interdisciplinary environment. Since 1991 he is full professor for "New Media Art and Design" at the 'University of the Arts' Berlin and since 2001 adjunct professor at UCLA, Los Angeles.


In the course of his work he was invited to participate on many exhibitions. Beside others he showed his work at 'Centre Pompidou' Paris, 'Stejdilik Museum' Amsterdam, 'Museum for Contemporary Art' Sidney, 'Deichtorhallen Hamburg' , Kunsthalle Wien, 'Venice Biennial', 'ICC' Tokyo, 'Getty Center' Los Angeles, 'ZKM' Karlsruhe.


He received several awards like the 'Ars Electronica Interactive Award', the 'Los Angeles Interactive Media Award', the 'Prix Pixel INA', the 'British Academy for Film and Television Interactive Award', and many international and geman Design Awards'.

 

New Media in semi-public and public Spaces

 

During the last decade, “New” Media have advanced more and more from private into semi public space (museums, theaters, etc.) and finally also in public space. The reasons for this are manifold. People are in the meantime "new" media literate and expecting that information is presented not only in a traditional analog way. The necessary technologies have become cheaper, more easily manageable and more stable and the designers and decision makers are in the meantime better educated and skilled in this field.

 

The most important quality of new media is interactivity (mutual dialogue between information, experience, narration and the user). By interacting with the space we create ( beside an experience) a higher identification with it because the users changes it through their presents and becomes part of the environment.

 

In the talk showcases of interactive installations and interactive environments in museums and in public space will be presented.

 

Kevin Walker

Researcher at the London Knowledge Lab and exhibit designer.

 

He undertakes research, design and consultation projects internationally, with more than 12 years of experience designing interactive museums exhibits, including five years as Senior Software Designer for Exhibitions at the American Museum of Natural History in New York. Award-winning exhibits have included the immersive navigation experience in Endurance: Shackleton's Legendary Antarctic Expedition, virtual digging and re-creations of Fighting Dinosaurs, and software for exhibits on biodiversity and biology as well as many web sites. Recent work is focused on mobile technologies for Centre Pompidou in Paris and London's V&A Museum and Kew Gardens, plus ongoing research with various Scandinavian collaborators.


Kevin is the co-editor of the book Digital Technologies and the Museum Experience, recently published by Alta Mira Press. He also writes a regular column for Educational Technology magazine. He holds a BA in Anthropology and Mass Communications from the University of California, Berkeley, and a Masters in Interactive Telecommunications from New York University. He is completing a PhD at the Institute of Education, London. His education also encompasses graphic design and journalism.

 

Designing experiences inside/out

Kevin will show how theory plus technology can inform the design of engaging experiences in museums and outdoors, by focusing on visitors' activity, dialogue and contexts, using mobile, embedded and open-source technologies. An approach drawing from such diverse themes as jazz, horticulture, cooking and modern art can serve to break down the walls of the museum, or construct an invisible support structure out in the wild.

 

Margret Hallgrímsdóttir

General Director of the National Museum of Iceland.

 

Margret Hallgrimsdottir is the General Director of the National Museum of Iceland. She finished a Cand. Phil degree in Archaeology and Latin from the University of Stockholm in 1987, a Cand. Mag degree in History from the University of Iceland in 1993 and did doctoral studies in Archaeology at the University of Stockholm 1987 to 1989. Margret was the curator for Arbæjarsafn from 1987 to 1989 and the director of the Reykjavik City Museum until 2000 when she took the position of General Director of the National Museum . Alongside her current job she has done research and teaching in the field of archaeology in Iceland and Sweden as well as written several articles and given lectures on her research, museum work and the promulgation of knowledge on cultural heritage.

Margret navigated the National Museum through extensive refurbishment and a modernisation at the beginning of this century. The museum was reopened with new permanent exhibitions as well as temporary exhibitions in 2004. As a result, it was one of three museums that were awarded Special Commendation in the European Museum Forum (EMF) contest for the European Museum of the Year 2006. Museums that have just undergone extensive change or reorganization or new museums are considered for that Contest.

Margret has been in many councils and committees in the museum field. For example, she is the chairperson of the Museum Council of Iceland, sat on the board of the Nordic World Heritage Foundation as well as the World Heritage Committee of Iceland. In addition, she was chairman of the committee which prepared for Þingvellir to be on the UNESCO World Heritage list.

 

Torfi Frans Ólafsson

Senior Producer of EVE Online, CCP Games, and has worked as 3d modeler, lead artist, and graphics programmer at the company since 1999.

 

Torfi Frans Ólafsson has been with CCP Games since 1999, wearing many hats as the company has grown from seven people in three rooms to over 180 in three continents. Having worked as 3d modeler, lead artist, and graphics programmer, he now works as Senior Producer of EVE Online. Previously, Torfi was a 3D artist with OZ.com, building virtual worlds. His main work at OZ was on 3d models of Van Gogh's paintings for Intel's Artmuseum.net. Prior, he was the Webmaster and Systems Administrator for Bjork.com at One Little Indian Records, London.


Torfi has an extensive background in video post-production, has directed several music videos and short films and is an avid robotics hobbyist.


CCP Games is an industry-leading independent developer and publisher of EVE Online, a massively-multiplayer online role-playing game. Founded in 1997 and privately held, CCP is recognized internationally as a pioneer of the single-server persistent universe architecture. EVE Online is played in nearly every country in the world with over 160,000 players. The company’s headquarters are in Reykjavík, Iceland with offices in Atlanta, London and Shanghai.


Torfi is a participant in a collaborative project between the Center for Analysis and Design of Intelligent Agents (CADIA) and CCP that received a Grant of Excellence (Icelandic Research Fund) for 2008-2010. The goal of the project is to develop new methods to create believable human behavior in animated characters for massively multiplayer games. The focus is on natural motion and believable social interaction. The approach involves scientific, engineering and artistic components.

 

IAMME / University of Iceland / Reykjavik City Museum / National Museum of Iceland / Interactive Institute / Gagarin / Contact