Publications
Fagerlönn, Johan (2011) Designing Auditory Warning Signals to Improve the Safety of Commercial Vehicles. Doctoral thesis, Luleå University of Technology.
Fagerlönn, Johan and Andersson, Anders and Liljedahl, Mats (2011) Advanced Driving Simulator to Evaluate Sound Design Strategies for Intelligent Transport Systems. Virtual Prototyping and Assessment by Simulation, Linköping, Sweden.
Alakärppä, Ismo and Riekki, Jukka and Larsson, Sofia and Jaakkola, Elisa (2011) Sound Aided Interface of a Pervasive Pain Monitoring System. In: the 5th International Symposium on Medical Information & Communication Technology, 27-30 March 2011, Montreux, Switzerland. (In Press)
Fagerlönn, Johan (2011) Making Auditory Warning Signals Informative: Examining the Acceptance of Auditory Icons as Warning Signals in Trucks. In: 6th International Driving Symposium on Human Factors in Driver Assessment, Training and Vehicle Design, 2011.
Fagerlönn, Johan (2011) Urgent alarms in trucks: effects on annoyance and subsequent driving performance. IET Intelligent Transport Systsems . ISSN 1751-956X (In Press)
Liljedahl, Mats (2011) Sound for Fantasy and Freedom. In: Game Sound Technology and Player Interaction: Concepts and Developments. IGI Global, Hershey, New York, pp. 22-43. ISBN 978-1-61692-830-8
Liljedahl, Mats and Fagerlönn, Johan (2010) Methods for Sound Design: A Review and Implications for Research and Practice. In: Audio Mostly - A Conference on Interaction with Sound, 15-17 September 2010, Piteå, Sweden.
Papworth, Nigel (2010) iSpooks: an audio focused game design. In: Audio Mostly - A Conference On Interaction With Sound, 15-17 September 2010, Piteå, Sweden.
Lundén, Peter and Gustin, Marja and Nilsson, Mats E. and Forssén, Jens and Hellström, Björn (2010) Psychoacoustic evaluation as a tool for optimization in the development of an urban soundscape simulator. In: Audio Mostly 2010, 15-17 Sept 2010, Piteå, Sweden.
Fagerlönn, Johan (2010) Distracting effects of auditory warnings on experienced drivers. In: 16th International Conference on Auditory Display, 9-15 June 2010, Washington, DC, USA.
Liljedahl, Mats (2010) Awesome - a tool for simulating sound environments. In: 16th International Conference on Auditory Display, 9-15 June 2010, Washington, DC, USA.
Liljedahl, Mats (2010) II City Audio Guide. In: The Eighth International Conference on Pervasive Computing, Workshop:Multimodal Location Based Techniques for Extreme Navigation, 17-20 May 2010, Helsinki, Finland.
Örtqvist, Daniel and Liljedahl, Mats (2010) Immersion and Gameplay Experience: A Contingency Framework. International Journal of Computer Games Technology, 2010 .
Cunningham, Stuart and Papworth, Nigel (2010) Supporting Wellness with Digital Audio Activities. In: 1st Workshop on HCI for Wellness (HCI4WELL), part of the 24th BCS Conference on Human-Computer Interaction (HCI 2010), 7 September 2010, Dundee, Scotland.
Fagerlönn, Johan (2010) Auditory signs to support traffic awareness. IET Intelligent Transport Systems, 4 (4). pp. 262-269.
Forssén, Jens and Kaczmarek, Tomasz and Alvarsson, Jesper and Lundén, Peter and Nilsson, Mats E. (2009) Auralization of traffic noise within the LISTEN project – preliminary results for passenger car pass-by. In: Euronoise 2009, 26-28 Oct 2009, Edinburgh, Scotland.
Nilsson, Mats E. and Rådsten-Ekman, Maria and Lundén, Peter and Becker, Peter (2009) Perceptual evaluation of a real time auralization tool. In: Euronoise 2009, 26-28 Oct 2009, Edinburgh, Scotland.
Lundén, Peter and Becker, Peter (2009) The Design of Tools for Auralization and Acoustic Simulation Targeted for Architects and City Planners. In: The 16th International Congress on Sound and Vibration (ICSV16), 5-9 July 2009, Krakow, Poland.
Fagerlönn, Johan and Alm, Håkan (2009) Auditory signs to support traffic awareness. In: Proceedings of ITS World Congress 2009, 21–25 Sept. 2009, Stockholm, Sweden.
Fagerlönn, Johan and Liljedahl, Mats (2009) Awesome sound design tool: a web based utility that invites end users into the audio design process. In: 15th International Conference on Auditory Display (ICAD2009), 18-22 May 2009 , Copenhagen, Denmark.
Liljedahl, Mats and Fagerlönn, Johan (2009) Tapping into effective emotional reactions via a user driven audio design tool. In: Audio Mostly - A conference on interaction with sound, 2–3 Sept 2009, Glasgow, Scotland, UK.
Liljedahl, Mats and Papworth, Nigel (2008) Beowulf field test paper. In: Audio Mostly - A conference on interaction with sound, 22-23 Oct 2008, Piteå, Sweden.
Marshall, Nigel and Daubney, Alison (2008) Developing reflective learning in a virtual world. In: ISME, International Society for Music Education, 28th World Conference, 20-25 July 2008, Bologna, Italy. (Unpublished)
Hellström, Björn and Nilsson, Mats and Becker, Peter and Lundén, Peter (2008) Acoustic Design Artifacts and Methods for Urban Soundscapes. In: Fifteenth International Congress on Sound and Vibration, 6-10 July 2008, Daejeon,South Korea.
Lundén, Peter (2008) Uni-Verse Acoustic Simulation System: interactive real-time room acoustic simulation in dynamic 3D environments. In: Acoustics'08, 29 June - 4 July 2008, Paris, France.
Fagerlönn, Johan (2008) Ljud som informationsbärare. In: Transportforum, 25th Annual Nordic Conference for the Transport Sector , 9-10 Jan 2008, Linköping, Sweden.
Fagerlönn, Johan (2007) Expressive Musical Warning Signals. In: ICAD 2007 - The 13th International Conference on Auditory Display, 26-29 June 2007, Montréal, Canada.
Fagerlönn, Johan (2007) "Informative auditory warning signals": a review of published material within the HCI and Auditory Display communities. In: Proceedings of the 39th Nordic Ergonomics Society Conference, 1-3 October 2007, Lysekil, Sweden.
Papworth, Nigel and Liljedahl, Mats (2007) Designing Audio-based networked games to maximize player immersion. In: The 2nd International Conference on Internet Technologies and Applications (ITA 07), 4-7 September 2007, Wrexham, North Wales.
Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf - An Audio Mostly Game. In: ACE 2007 - International Conference on Advances in Computer Entertainment, 13-15 June 2007, Saltzburg, Austria.
Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Beowulf: A Game Experience Built On Sound Effects. In: ICAD 2007 - The 13th International Conference on Auditory Display, 26-29 June 2007, Montréal, Canada.
Papworth, Nigel and Liljedahl, Mats and Lindberg, Stefan (2007) Effective interactive design through quick and flexible prototyping. In: Audio Mostly 2007 - 2nd Conference on Interaction with Sound, September 27-28 2007, Ilmenau, Germany.
Lefford, Nyssim (2006) Sound, Behavior and Space. In: Acoustic Navigation workshop, 21 April 2006, Kungliga Konsthögskolan, Stockholm.
Fagerlönn, Johan and Lefford, Nyssim (2006) Music, Physicality and the Physiology of Listeners. In: Physicality 2006, 6-7 February 2006, Lancaster, UK.
Liljedahl, Mats and Lindberg, Stefan (2006) DigiWall - an audio mostly game. In: ICAD 2006, 20-23 June 2006, London, UK.
Liljedahl, Mats and Lindberg, Stefan and Papworth, Nigel (2006) Digiwall: Breaking the Bounds of the Conventional Interface. In: GDC:06 Game Developers Conference, 20-24 March 2006, San Jose, California.
Nordlinder, Martin (2006) The Lair of Beowulf, a study of 3D positional sound in an audio mostly game. Masters thesis, Luleå University of Technology, Dept. Computer Science / Media Technology.
Wingstedt, Johnny and Brändström, Sture and Berg, Jan (2006) Young Adolescents' Usage of Narrative Functions of Media Music by Manipulation of Musical Expression. Psychology of Music . (Submitted)
Berg, Jan (2005) Evaluation of Perceived Spatial Audio Quality. In: The 9th World Multi-Conference on Systemics, Cybernetics and Informatics, 2005, Orlando, Florida, USA.
Berg, Jan (2005) Hearing Meaning in Machine Listening. In: Workshop at the 119th Audio Engineering Society Convention, 7-10 October 2005, New York, NY, USA.
Berg, Jan (2005) OPAQUE - a tool for the elicitation and grading of audioquality attributes. In: The 118th AES Convention, 28-31 May 2005, Barcelona, Spain.
Berg, Jan and Wingstedt, Johnny and Liljedahl, Mats and Lindberg, Stefan (2005) Perceived Properties of Parameterised Music for Interactive Applications. In: The 9th World Multi-Conference on Systemics, Cybernetics and Informatics, 10-13 July 2005, Orlando, Florida, USA.
Fagerlönn, Johan (2005) BodyResT - A prototype using music responding to heart rate for stress reduction. Masters thesis, Luleå University of Technology, Dept. Computer Science / Media Technology.
Lefford, Nyssim (2005) Generation of Musical Patterns and Perceptions of Similarity. In: 5th Conference of Understanding and Creating Music, 27-30 November 2005, Caserta, Italy.
Lefford, Nyssim (2005) Investigating Composers' Perceptions and Style through Musical Composition Games. In: GA2005 - 8th Generative Art Conference, 15-17 December 2005, Milan, Italy.
Lefford, Nyssim (2005) The Structure, Perception and Generation of Musical Patterns. In: The 10th Rhythm Perception and Production Workshop, 2-6 July 2005, Alden Biesen, Belgium.
Lefford, Nyssim and Wingstedt, Johnny and Sjömark, Cecilia (2005) Context, Individuality and Music's Affect on Listeners. In: CONTEXT'05 - the Fifth International and Interdisciplinary Conference on Modelling and Using Context, 6-8 July 2005, Paris, France.
Liljedahl, Mats and Lindberg, Stefan and Berg, Jan (2005) Digiwall - an Interactive Climbing Wall. In: 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 15-17 June 2005, Valencia, Spain.
Sjömark, Cecilia (2005) Biofeedback Music. In: Hälsa, livsstil och teknologi, 1-3 June 2005, Luleå, Sweden.
Sjömark, Cecilia and Wingstedt, Johnny and Axelsson, Karin and Berg, Jan (2005) Musical Parameters for Promoting Relaxation And Stress-Reduction in Listeners. In: International Scientific Conference on Intelligence Ambience and Well-Being, 19-20 September 2005, Tampere, Finland.
Wingstedt, Johnny (2005) Film music: techniques and methods. In: Lecture at the Royal University of Technology (KTH), 28 September 2005, Stockholm, Sweden.
Wingstedt, Johnny (2005) Musikens berättande funktioner i film. In: Lecture at KTH, Inst. för Numerisk analys och datalogi (NADA), Stockholm.
Wingstedt, Johnny (2005) Narrative music: towards an understanding of musical narrative functions in multimedia. Licentiate thesis, Luleå University of Technology, School of Music Piteå.
Wingstedt, Johnny and Berg, Jan (2005) Relations between Selected Musical Parameters and Expressed Emotions – Extending the Potential of Computer Entertainment. In: 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology, 15-17 June 2005, Valencia, Spain.
Wingstedt, Johnny and Berg, Jan and Liljedahl, Mats and Lindberg, Stefan (2005) REMUPP: an interface for evaluation of relations between musical parameters and perceived properties. In: 2005 ACM SIGCHI International Conference on advances in computer entertainment technology, 15-17 June 2005, Valencia, Spain.
Wingstedt, Johnny and Liljedahl, Mats and Lindberg, Stefan and Berg, Jan (2005) REMUPP - An Interactive Tool for Investigating Musical Properties and Relations. In: NIME05 - International Conference on New Interfaces for Musical Expression, 26-28 May 2005, Vancouver, Canada.
Berg, Jan (2004) Hur kan man mäta ljudkvalitet? In: Inbjuden som föreläsare till Uppsala Universitet, Uppsala, Sweden.
Berg, Jan (2004) Musikaliska parametrar. In: Inbjuden som föreläsare till Uppsala Universitet, Uppsala, Sweden.
Delsing, Katarina (2004) Research,and prototyping at The Interactive Institute. In: Premio Cenacolo Event, 15 November 2004, Milan, Italy.
Kapica, Radek (2004) Den interaktiva klätterväggen – utveckling av väggkontroll och grafisk editor. Masters thesis, Luleå University of Technology.
Lörstad, Henrik and d'Inverno, Mark and Eacott, John (2004) The Intelligent Street. In: First Mobile Music Workshop, 10-11 June 2004, Victoria Institute, Gothenburg, Sweden.
Lörstad, Henrik and d'Inverno, Mark and Eacott, John (2004) The Intelligent Street: Responsive Sound Environments for Social Interaction. In: ACM SIGCHI International Conference on Advances in Computer Entertainment Technology (ACE 2004), June 2004, National University of Singapore, Singapore.
Wingstedt, Johnny (2004) Filmkompositörens arbetsmetoder. In: Inbjuden som föreläsare till Musikhögskolan i Piteå, Piteå, Sweden.
Wingstedt, Johnny (2004) Music, Technology & Research and Music, Technology & Learning. In: Swedish Prosperity and Technology, 2004, Palais des Beaux Arts in Brussels, Belgium.
Wingstedt, Johnny (2004) Musikens berättande funktioner i film. In: Inbjuden som föreläsare till Uppsala Universitet, Inst. för Psykologi, Uppsala, Sweden.
Wingstedt, Johnny (2004) Narrative functions of film music in a relational perspective. In: XXVI World Conference ISME 2004 : "SOUND WORLDS TO DISCOVER", 11-16 July 2004, Teneriffa, Spain.
Berg, Jan (2003) The Bolkesjø participant listening test. Execution of an on-site listening experiment and presentation of the results. In: The 21st Nordic Sound Symposium, 5 - 8 October 2003, Bolkesjø, Norway.
Berg, Jan (2003) Evaluation of perceived spatial quality of 5-channel microphone techniques by using selected spatial attributes. In: 22nd Tonmeistertagung - Verband Deutscher Tonmeister 2002, 22-25 Nov 2002, Hannover, Germany.
Berg, Jan (2003) Perceived Quality in Surround Sound Systems. In: The 21st Nordic Sound Symposium, 5 - 8 October 2003, Bolkesjø, Norway.
Berg, Jan and Rumsey, Francis (2003) Systematic evaluation of perceived spatial quality. In: AES 24th International Conference on Multichannel Audio, 26-28 June 2003, Banff, Alberta, Canada.
Fagerlönn, Johan and Liljedahl, Mats Designing a web-based tool that inform the audio design process. In: CMMR 2009 "Auditory Display" post-symposium proceedings. Springer Verlag.
