Research Objectives
Audio Game Research
At Interactive Institute Sonic Studio we have been researching the area of game and sounds for some years. The projects tests the limits of using audio as a key element in computer games and lately specifically for mobile platforms. The overall aim is to show the potential in sound to induce emotions and enhance an experience but as well to carry meaningful information.
There are several research aspects in this project and for this application which can be divided in two main groups:
1) Sound Driven Gaming, we have done the opposite from what is normal in computer games design. We have build the game on sound as key element and used the graphics to support instead of the other way around.
2) Eyes-Free User Interfaces, by building this game we will know more about how to build eyes-free applications.
The first aspect "Sound Driven Gaming" goes further from the earlier project Beowulf while "Eyes-Free User Interfaces starts some new research objectives for our team. The two groups of research aspects could be described like this:
Sound Driven Gaming
- Complete the work started in the Beowulf project and answer the question"can sound drive a game application and an experience"
- Develop a research method that is suitable for this field.
- Investigate the commercial potential in this kind of game application.
Eyes-Free User Interface
- Sound
- Multi-touch
- Accelerometer
- Vibration
View information for participants in user tests (in Swedish)
View video clip from development of the iSpooks audio game:
