Call for Papers – Audio Mostly 2010

Audio Mostly

 

Call for Papers Audio Mostly - 5th annual conference on interaction with sound

September 15-17 2010 in Piteå, Sweden. Deadline for full paper submissions – May 31 2010

Audio in all its forms – music, sound effects, or dialogue - holds tremendous potential to engage, convey narrative, inform, create attention and enthral. However, in computer-based environments, for example games and other types of virtual environments, the ability to interact through and with sound are still today underused. The Audio Mostly Conference provides a venue to explore and promote this untapped potential of audio by bringing together audio experts, content creators and designers, interaction designers, and behavioural researchers.

Our area of interest includes interactivity through sound, tools and methods to support sound design work and evaluation and new and innovative applications of sound. This area implies cognitive research and psychology, as well as technological innovations in audio analysis, processing and rendering. The aim is to both describe and push the boundaries of sound-based interaction in various domains, such as gaming, education, entertainment, safety and healthcare.

The theme this year is “Sound and Design”

The theme covers ways in which sound and music can be utilised in interactive applications at large, methods and tools for creating and realising sound, new knowledge in perception, cognition and psychology, and the role of audio technologies in this context.

It includes the way people may use sounds and music to personalise their social interactions and identity, how sound can be designed and created to convey meaning, values, information, and emotions and the relation between this and modern technological development. We do not limit contributions to narrow themes, because the Audio Mostly conference series is strongly interdisciplinary and makes a space for creative approaches. The following areas of interest are indicative, but not exclusive.

Areas of Interest (including but not limited to):

- Interactivity through sound and speech

- Sound, interaction and human behaviour

- Sound design for information

- Sound design for emotions, moods and values

- Sound and music in games and other interactive applications

- Tools and methods for the design of sounds

- Tools and methods for the evaluation of sound design

- Semantic speech, music, sound analysis

- Interactive composing, authoring and performance of music

- Sound based games

- Ambient affective soundscapes

- Semantic audio processing

- Audio technologies for social networking

- Alternative interfaces for interactive sound and music

 

Paper Submissions:

We ask researchers, sound designers and creators, game developers, audio engineers, etc. who are interested in sharing their results, perspectives and insights to a multidisciplinary audience, to submit full paper of 5-8 pages or poster submissions of 2-4 pages by the deadline above. Please specify whether your paper is for a full paper or a poster. Position papers from industrial strategists are also welcome.

 

Important dates:

Deadline for paper submission – Monday May 31

Notification of acceptances - Monday June 28

Final paper Camera Ready - Friday August 6

Deadline for registration – Friday August 13

Conference – September 15 - 17

Workshop around the theme ”Sound and Design”  - Friday September 17

 

This year, the Audio Mostly conference will be held in co-operation with ACM, and all accepted articles will be published in the ACM Digital Library. Authors are requested to use the ACM Word or LaTeX style templates to prepare their articles. See:

http://www.acm.org/sigs/publications/proceedings-templates

 

Authors are required to classify their contributions according to the ACM Computing Classification System. A majority of the work will probably be classified accordingly:

H.5, I.5.2, I.6, J.4, J.5, J.7, K.3, K.4.1, K.4.2, K.8.0

For more information, see:

http://www.acm.org/about/class/1998

 

Authors of accepted articles will be required to fill out and send in a copyright form for approval by ACM. Accepted authors will be sent the ACM copyright form and complete instructions. 

Conference Location and Venue: 

The International Conference "Audio Mostly – 5th Conference on Interaction with Sound" is this year hosted by Interactive Institute, Sonic Studio and will be held at Acusticum Science Park and Department of Music and Media at Luleå University of Technology in Piteå, Sweden.  

For moreinformation, please visit the conference website http://www.audiomostly.com/ or contact us at info@audiomostly.com