Cosmogaming.com: Pervasive Games Takes Gaming into Three Dimensions
BOSTON, June 23 /PRNewswire/ -- This book is the definitive guide to the past, present, and future of stories and games that jump out of their cages and into your real life. Whether it's characters that call you on the phone or game play that happens on the bus on your way to work, this kind of immersive entertainment will define the culture of the next century as surely as the movies dominated the last one.
The book covers theory, design, history and marketing and includes:
-- Thirteen case studies that make game design tangible.
-- Practical design tips and problems, and inspiration from notable pervasive game designers.
-- A clear, illustrated set of descriptions that engage players' real-time experiences.
About the Authors
Markus Montola (M.Soc.Sc.) is currently a researcher at Nokia Research Center and a doctoral candidate at University of Tampere, Finland. Jaakko Stenros (M.Soc.Sc.) is currently a researcher at the Game Research Lab at the University of Tampere, Finland. Annika Waern (PhD) is senior researcher for Mobile Life at Stockholm University and studio director for the Interactive Institute's game studio.
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