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Public Play Spaces

Interaction design work today is overly focussed on putting technology everywhere, ubiquitously, in our lives and spaces. We take the opportunity to reflect on, question and reexamine places, relationships and qualities for the design of technology in the public sphere. This requires that we ask different questions, apply new methods and try alternative means of prototyping possibilities. Operating on the fringes, our projects will be provocative and personal, challenging people to reflect, participate, and evolve.

Drawing on our combined background in art, architecture, game and interaction design, the work focuses on developing both innovative design methods and experimental prototypes for social interventions in public space.

'Public Play Spaces' is a platform for creative work exploring the playful, tactical, and emotional incorporation of technology into everyday public life. As a platform, Public Play Spaces has evolved through a series of projects and events:
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PROJECTSEVENTS
  

Kinetic Shadows
Winning entry for an art and
design competition at the
2004 Olympic Games

Sonic City
Wearable technology platform
for real-time music composition
in urban space

Tejp
Low-tech audio grafitti devices
for playful parasitism in the city

Underdogs & Superheroes
Design methods for new players
and participation in the public
realm

Outside In
"Emerging expressions, interventions, and participation in public space". International symposium organized by the Interactive Institute, the Röda Sten Culture Project and supported by the Nordic Culture Fund. June 14-15, Röda Sten, Göteborg.

DESIGNINART
A series of 7 seminars held throughout the spring, exploring the relationship between art and design and the ever changing role of the artist and the designer. Arranged by [fringe], a new media and electronic art and design collective initiated by the RE:FORM studio of the Interactive Institute. 

[fringe]
Public experimental art & media events
organized by Margot Jacobs at the Interactive Institute and hosted by the Big Love gallery. Events have included art film viewings, design vernissages, experimental music performances, electronic making workshops, and robotic puppet shows – a forum for local and visiting international artists and designers.

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Public Play Spaces is a research theme at PLAY initiated and led by Margot Jacobs and Ramia Mazé. This research has received funding from VINNOVA, the Swedish Agency for Innovation Systems, through the IT + Textiles project and by the EU Disappearing Computer initiative through the Smart-Its project.

Sponsors
Nordic Institute for Contemporary Art (NIFCA)

Nordic Culural Fund
Röda Sten Culture Project

Collaborators

Big Love
, Göteborg
Child Store Göteborg
Finsta, Stockholm
Everwanting Streets, Göteborg
IT University Art and Technology Program, Göteborg
IT University Interaction Design Program, Göteborg
Konsthögskolan Valand, Göteborg
School of Textiles, University College Borås
Viktoria Institute, Future Applications Lab

Team
Anders Ernevi
Lalya Gaye (Viktoria Institute)
Sue Huang (IT University Göteborg)
Margot Jacobs
Ramia Mazé
Tobi Schneidler
Daniel Skoglund (8tunnel)
Adam Somlai-Fischer
Linda Worbin (Borås Textilhögskolan)